Introduction

Content Note

Much of the content in this chapter was adapted from Nathan Bean’s CIS 400 course at K-State, with the author’s permission. That content is licensed under a Creative Commons BY-NC-SA license.

As software systems became more complex, it became harder to talk and reason about them. Unified Modeling Language (UML) attempted to correct for this by providing a visual, diagrammatic approach to communicate the structure and function of a program. If a picture is worth a thousand words, a UML diagram might be worth a thousand lines of code.

Key Terms

Some key terms to learn in this chapter are:

  • Unified Modeling Language
  • Class Diagrams
  • Typed Elements
  • Constraints
  • Stereotypes
  • Attributes
  • Operations
  • Association
  • Generalization
  • Realization
  • Composition
  • Aggregation

Key Skills

The key skill to learn in this chapter is how to draw UML class diagrams for programs we are developing.