This page lists the milestone requirements for Milestone 4 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.
Purpose
The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.
The fourth milestone involves creating a class to track orders made at the restaurant, a class for combo meals, and more. It also includes many different design patterns to improve the structure of the code.
General Requirements
Assignment Requirements
New Classes
This assignment will add several new classes to the project
Order Class
gamegrub.data.order.Order
- this class should represent a collection of Item
objects that make up an order.
- It should implement the Iterator Pattern, such that it can be used in a for each loop or enhanced for loop to iterate through all items in the list.
- It should also support standard collection methods such as:
- Getting the number of items in the collection
- Determining if a given instance of an
Item
object is contained in the collection. Recall that this should use the identity test, not the equality test. - Getting a single item from the collection based on the index of that item.
- Any other standard collection methods that you feel are helpful. See the Collection interface in Java or Emulating Container Types in Python for additional methods that may be useful.
- It should have the following attributes:
- A private list of
Item
s, with methods to add and remove items.- NOTE - in most languages, the default method to remove an item from a collection will rely on equality testing, not instance testing. So, you may wish to write this method yourself instead of relying on the underlying collection, in order to keep this and the GUI in sync.
- A private integer representing the order number for this order.
- It will be generated using the
OrderNumberSingleton
class discussed below. It should only include a getter.
- It will be generated using the
- A private static float for the tax rate, which is set to 0.115 (11.5%) by default.
- It should include static methods to get and set the tax rate, which will be used by all
Order
objects. - The tax rate must always be a valid percentage value ranging from 0.0 to 1.0, inclusive, and this should be enforced by the setter.
- It should include static methods to get and set the tax rate, which will be used by all
- A private list of
- It should also have getters for these virtual attributes or properties:
- Subtotal - the total sum of the prices for each item in the order.
- Tax - the subtotal multiplied by the tax rate.
- Total - the subtotal plus the tax.
- Calories - the total number of calories in the order.
- All dollar amounts should not be rounded to two decimal places by this class. That will be handled later in the GUI.
Combo Class
gamegrub.data.combo.Combo
- this class should implement the Item
interface, and represent a combo meal consisting of an entree, a side, and a drink.
- The class should have the following attributes:
- String Name - the name of the combo
- A
Entree
instance - the entree in the combo - A
Side
instance - the side in the combo - A
Drink
instance - the drink in the combo
- The above attributes should conform to the following:
- The attributes should have getters and setters.
- The attributes may be set to
null
orNone
in the constructor to represent a combo yet to be configured. - The attributes should have a clear method to reset their values back to
null
orNone
. You may have a single method, or one for each attribute.
- The class should have the following static attributes:
- Float Discount
- It should have a value .80 ($0.80) by default.
- It should include a static getter and setter method.
- Float Discount
- The class should also implement the
Item
interface:- A getter for the price, that returns the sum of the prices of each item in the combo.
- If all items in the combo are populated, the discount is applied to this total. Otherwise, no discount is applied.
- A getter for the calories that returns the sum of the calories of each item in the combo.
- A getter for instructions that returns a list containing the following:
- The name of the combo, if set, as the first entry. If not, it should include “Custom Combo” as the first entry.
- A second entry stating “$
discount
Discount Applied” if all items in the combo are present. If not, this entry should not be included.
- A getter for the price, that returns the sum of the prices of each item in the combo.
- The class should also include the following methods not discussed above:
- A constructor that accepts a string for the name.
- The constructor should allow the name to be omitted or set to
null
orNone
. The name will only be set by theComboBuilder
class discussed below, but users will also be able to configure a custom combo via the GUI that does not include a name. - The constructor should set the other attributes to
null
orNone
initially.
- The constructor should allow the name to be omitted or set to
- A getter for all of the items in the combo. It should return a list containing each item that is populated.
- An implementation of the appropriate method to check for equality between two objects.
- Two combos are considered equal if their entree, side, drink, and name are equal (they do not have to be the same instances, but each one should be equal).
- If any attribute in this object is
null
orNone
, it is considered equal if the matching attribute is alsonull
orNone
.- This presents a real problem in Java, because calling the
equals()
method on anull
object will result in an exception. So, you’ll have to check if each attribute in this object isnull
first. If so, and the other object’s attribute is notnull
, then they are not equal. If this object’s attribute is notnull
, you can safely callequals()
on it, regardless of the other object’s attribute.
- This presents a real problem in Java, because calling the
- A constructor that accepts a string for the name.
Combo Builder
gamegrub.data.combo.ComboBuilder
- a class that implements the Builder Pattern and Factory Method Pattern to build the available combos described below.
- It should include a single public static method to build a combo that accepts a string, and builds and returns the
Combo
object indicated by that string (the name of the combo). - For simplicity, it may also include a public static getter for the number of combos available.
You don’t have to create individual classes for the builder pattern in the ComboBuilder
class - it is sufficient to just have a private method for building each combo in the class itself. The full Builder pattern is a bit too much boilerplate code for this simple use.
Order Number Singleton
gamegrub.data.order.OrderNumberSingleton
- a class that implements the Singleton Pattern to generate new order numbers.
- The class should have a non-static integer next order number attribute, which is initially set to 1
- It should have one public static method get next order number that will return the next order number.
- This method should call a private get instance method to get the actual singleton instance stored as a static attribute in the class.
- It should access the next order number attribute through that singleton instance.
Updated Classes
There will also be several updates to existing classes.
Menu Class
Menu
- update to include the following items:
- A static getter method for combos that returns all pre-configured combos described below. This method should use the
ComboBuilder
class discussed below. - Update the fullMenu method to include the combos returned from the method listed above.
Documentation Comments
All new and updated classes in this milestone should contain full documentation comments. Every method should be completely documented!
Unit Tests
No new unit tests are required for this milestone. They will be added in the next milestone.
Time Requirements
Completing this project is estimated to require 3-8 hours.
A rough estimate for this milestone would be around 1000 lines of new or updated code. -Russ
Grading Rubric
This assignment will be graded based on the rubric below:
- New Classes: 90%
Order
- 30%Combo
- 30%ComboBuilder
- 15%OrderNumberSingleton
- 15%
- Class Updates: 10%
Menu
class: 10%
The following deductions apply:
- Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
- Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.
This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.
As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. - Russ
Submission
Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.
Combos
Game Night
Jenga Nachos, Catan Skewers, Sorry Soda
Roll the Dice
Yahtzee Poke, Potato Dice, Candy Land Shake
Big Appetite
Chess Chicken Parmesan, Risk Bites, Cranium Coffee
The Winner
Monopoly Bowl, Potato Dice, Sorry Soda