Subsections of Project Milestones

Final Project

This page lists the milestone requirements for the Final Project in CC 410. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

This assignment allow students to exercise their programming skills by building a project of their own design. Ideally, the project will be something related to the student’s personal interests or area of study. All the requirements listed below are considered flexible and can be adapted to fit the individual project and student.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

A complete final project should include the following features:

Language Requirements

  • The final project must be written in the same programming language used for the rest of the course, unless given prior permission from the instructor.
  • In general, the structure of the final project should somewhat mirror the structure of the semester-long restaurant project. This includes using the same build tools (gradle or tox) and test frameworks. The goal is to use the tools learned throughout the semester to build a different project and focus on the design of the code, not learning new tools or languages.

Structural Requirements

  • Satisfy all general requirements listed above.
  • Include several object-oriented data/object classes, separated across at least two packages.
    • This does not include packages used for enums, base classes, or GUIs - there must be at least two distinct packages of instantiable data classes.
    • It is recommended, but not required, that applications follow the Model-View-Controller or MVC architecture.
  • Demonstration of inheritance between classes.
    • This should include the use of both direct subclassing and interfaces.
  • A user interface with multiple panels/views/pages/operations.
    • This could be a graphical user interface (GUI), or a web-based interface.
  • The use of an external library or web API.
    • The external library or API should be integrated directly into the application in some way.
  • Proper documentation comments in code.
  • A complete set of UML Class Diagrams.

Functional Requirements

  • Sufficient demonstration of functionality beyond just creating and storing data.
    • This means that there should be several functions that do something with the data, such as perform an algorithm or compute a result.
  • Unit tests to adequately test that the code works properly.
    • This should test the structure, defaults, and functionality of all data objects as well as any additional functionality. Basically, anything that is the demonstration of functionality described above should have associated tests.
    • A high level of code coverage should be achieved.
    • Some user interface code may be omitted from unit testing if it is impractical to test.

Other Requirements

  • At least one cool feature above and beyond the requirements listed above. This is at your discretion, but as part of your project presentation you should clearly state the cool feature and why it is included.

Time Requirements

Completing this project is estimated to require 25-50 hours depending on familiarity with the tools involved. Spread across the entire semester, this equates to roughly 1-3 hours of work each week. This project should be roughly 1/4 to 1/3 the size and scope of the semester-long restaurant project.

Milestones

The final project in this course will consist of several different milestones. Each milestone will require students to schedule a short meeting with the instructor or GTA to review the project as it stands and get feedback. The milestones are meant to roughly correspond to content being covered in this class.

  • Milestone 1 (Week 1) - Review project description and answer questions. Discuss possible topics.
  • Milestone 2 (Week 5) - Discuss possible project topics and class structures.
  • Milestone 3 (Week 9) - Discuss classes and inheritance, review existing unit tests and documentation. Discuss possible user interfaces.
  • Milestone 4 (Week 13) - Discuss user interfaces, review existing code against requirements. Discuss possible external libraries or APIs. Review existing code against requirements. Discuss final steps and presentation.
  • Milestone 5 (Week 16) - Present project to class, submit final code for review.

Deliverables

  1. Create a Release Tag on GitHub - Your final submission to Canvas should include a release tag on GitHub to the final version of your project. Ensure that it meets the requirements listed above. All project deliverables should be included in the final GitHub release.
  2. Presentation - Please include any presentation materials (slides, etc.) in your git repository and make sure they are uploaded to GitHub as part of your release tag.
  3. Code Documentation - Your code should include full documentation comments that can be used to generate developer documentation. Optionally, you may choose to deploy that documentation to GitHub pages.
  4. Packaged Release (optional) - You are encouraged to create a packaged release for your project that can be easily downloaded and installed.
  5. README File (optional) - You are encouraged to create a README file that describes your project, including how to compile and run it.
  6. User Documentation (optional) - You may also include some user documentation describing how to use the project from a user’s perspective. This may be included as part of your README file as well.

Suggested Presentation Outline

  • Introduction - Introduce yourself and the project
  • Background - Give information on the project’s inspiration and any related work to be aware of
  • Implementation - Discuss how the project was designed and developed (should be the bulk of the presentation)
  • Evaluation - Briefly evaluate how well your project met the original goal and how it compares to similar projects, if applicable
  • Future Work - Share ways you would improve this project if given the opportunity to continue working on it
  • Conclusion - Summarize what you learned
  • Demo - Open your application and show us how it works, especially any cool features, and also open the source code and share interesting portions of it as well

Grading Rubric

This assignment will be graded following the concept of criterion grading, an approach that only assigns points for completing the full requirements. However, the requirements will be brief and straightforward, and will be treated as such. Projects that meet the requirements listed above will, at a minimum, earn a passing grade of 60%.

Projects that go above and beyond the requirements in various ways will be graded higher. In general, the goal of this project is to build a program that is interesting and engaging to the user, but also demonstrates the student’s ability to develop professional code. So, projects that are easy to use, interesting, demonstrate good design and coding standards, and fit well within the student’s defined interests are likely to earn additional points.

Throughout the semester, students will have a chance to work with an instructor or GTA to get feedback on the project while it is being developed. These meetings allow the student to get information about which requirements have been met and which ones have not, as well as general overview of the project from the reviewer.

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.

Hello Real World

This page lists the milestone requirements for the Example 1 - Hello Real World project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

This assignment mimics the traditional “Hello World” project that most programmers learn as their first program, but done following professional coding standards and guidelines. In effect, this is how a professional coder would write “Hello World” as a project for work.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

This project should include the following features:

  • A HelloWorld class that contains a main method.
    • The main method should print “Hello World” if no command line arguments are received.
    • The main method should print “Hello {arg}” if a command line argument is received.
  • Unit tests that achieve 100% code coverage in the HelloWorld class, properly testing both with and without command-line arguments.
  • Documentation comments following the language’s documentation standards for each class, method, and any class attributes.
    • Python: All .py files should also include a file docstring, including __init__.py and __main__.py files for packages.
  • All variables and methods in the HelloWorld class must include explicit data types
    • Java: no changes are needed since Java already requires this.
    • Python: add type hints to all methods and variables. Type hints in the HelloWorld class must not use Any as a type.

Time Requirements

Completing this project is estimated to require 2-5 hours depending on familiarity with the tools involved.

Grading Rubric

This assignment will be graded based on the rubric below:

  • HelloWorld class - 30%
  • Unit Tests - 30%
  • Documentation - 20%
  • Automation - 20%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project that does not pass a style check will have its grade reduced by 30% of the total points available on that portion.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.

Restaurant Classes

This page lists the milestone requirements for Milestone 1 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

This first milestone involves building the classes that represent items on the restaurant’s menu. In a traditional Model-View-Controller software design pattern, these classes would make up the core of the model. This content should be mostly review of concepts learned in prior CC courses with the addition of enumerations (enums). It should not be particularly difficult, but it may be repetitive and time consuming.

Specifically, we’ll focus primarily on data encapsulation by storing attributes about each menu item in the class. We’ll also learn how to combine state and behavior by modifying the string representation of the object based on the current state, or the combined values stored in the attributes.

Note

In future milestones, we’ll focus on adding inheritance to simplify the code and structure in these classes. We’ll also add proper unit tests and documentation to these classes. For now, our only focus is on building the classes themselves.

General Requirements

Warning

The first couple of milestones only require a subset of the general requirements introduced in the “Hello Real World” project. Read this section carefully to see what is required for this particular milestone.

This milestone must follow these professional coding standards:

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • This project must include automation for compilation and execution.
    • Java: Use Gradle with the application plugin. The project should compile without errors. You may include a main class in a separate package for testing purposes only.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries. You may include a main class in a separate package for testing purposes only.
  • All code must properly compile or be interpreted.
    • Java: It must compile using Gradle.
    • Python: It must be interpreted using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

The following requirements ARE NOT enforced for this milestone, but will be enforced in later milestones that use the same code. We will focus on learning to meet each of these requirements in future modules. However, you are welcome to “plan ahead” by minimizing the number of style errors in your code and adding some basic documentation where desired.

Naming Standards

You can make things easier on yourself by following proper naming standards for your language of choice, even though we aren’t enforcing a style guide for this milestone.

  • Java - All names are in CamelCase. Classes start with uppercase, like ClassName, methods and attributes start with lowercase like methodName. See the Google Style Guide.
  • Python - All names are lowercase with underscores like method_name, with the exception of classes, which are named in CamelCase starting with an uppercase letter like ClassName. See the Google Style Guide.

It is easier to get this correct from the start, then having to refactor your code later. Of course, major refactoring is also a good lesson that guarantees you’ll get it right in the future!

  • (Milestone 3) All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • (Milestone 2) Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • (Milestone 2) Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.

Assignment Requirements

This milestone should include the following features:

  • Entree classes - 5
    • Declared in the gamegrub.data.entrees package
  • Side classes - 3
    • Declared in the gamegrub.data.sides package
  • Drink classes - 3
    • Declared in the gamegrub.data.drinks package
  • Enumeration classes - 3
    • Declared in the gamegrub.data.enums package

See the Game Grub Menu section below for descriptions of what each class should contain.

Python - these files should include complete type annotations and achieve a low imprecision percentage in Mypy using strict type checking.

Python Type Checking

In my testing, the only imprecision in type checking should be the first line of the __eq__ method since it must accept an imprecise object type until the isinstance() method call. It will also mark the @property.setter annotations, but they don’t count toward the imprecision total and can be ignored. The total imprecision should be less than 5% overall, and will probably be less than 2% in most cases. -Russ

Time Requirements

Completing this project is estimated to require 3-8 hours.

Expected Scope

In my testing, this milestone requires around 1000-1500 lines of pure code without documentation, or around 2000-2500 lines including documentation comments that will be included as part of milestone 2. Much of the code can be carefully copy-pasted between files with similar attributes. My best suggestion is to do the enumerations first, then pick one of the complex entrees and start there. Once you have the entrees all working, the sides and drinks are pretty easy and use much of the same structure. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Entree classes - 40%
  • Side classes - 20%
  • Drink classes - 30%
  • Enumeration classes - 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Game Grub Menu

our motto: play fair, eat well

Each attribute described below should be implemented as a private variable within the class. Most attributes will also include a getter method, and sometimes a setter method, following this naming scheme (using Price as an example):

  • Java - The private price attribute would have a getPrice getter and setPrice setter method.
  • Python - The private __price attribute would have a getter and setter named price implemented as a Python Property.

Entrees

Each entree should be stored in an appropriately named class in the gamegrub.data.entrees package. Each entree should include an attribute for the following data:

  • Base - a Base value (see below). It should have a getter and setter method.
  • Topping - a Java HashSet or a Python set of Topping values (see below).
    • This attribute should have a getter method that returns a shallow copy of the set to prevent external modification. See HashSet’s Copy Constructor (Java) or set.copy (Python).
    • This attribute should also have methods for Add Topping and Remove Topping to modify the list of toppings.

In addition, each entree should have the ability to return the following data through an appropriate getter method. The data may be stored as attributes or hard coded directly into the method.

  • Price - a Java double or Python float value representing the base price of the item plus any upcharge associated with the chosen Base value.
  • Calories - an int value representing the number of calories associated with the item.
  • Instructions - a Java LinkedList of String values or a Python list of str values.
Warning

Unfortunately, the Java clone() methods can cause an unchecked cast exception when used on Java Collections classes with generics. See this StackOverflow question for a discussion of how to get around that using a copy constructor.

Each entree class should also override the default string representation method (toString() in Java or __str__() in Python) and return a string that properly describes the entree. The string should be formatted as “{entree name} on {base}”, such as “Clue Chili on Spaghetti”.

It should also override the default equality method (equals() in Java or __eq__() in Python). Two items should be considered equal only if the values of all attributes are equal.

Each entree description will include a list of ingredients included on the entree. Those ingredients should be represented using Boolean attributes that are set to true by default, with appropriate getter and setter methods. Changing any of these to false will cause a “Hold {ingredient}” message, such as “Hold Sauce”, to be added to the Instructions list. Likewise, changing it back to true will remove the appropriate message. If all ingredients are at their default values, the Instructions list should be empty.

Each entree will be served on a particular Default Base, and will include a default set of Toppings. Those attributes should be populated appropriately in the constructor for the entree. Changes to the Base and Toppings attributes will not affect the Instructions attribute at this time (we’ll add that later).

The number of Calories for a entree will remain constant, regardless of other attributes (we’ll just pretend that changing the base or toppings doesn’t change the number of calories).

The Price for a entree will change based on the value selected for the Base. Each entree will have a base price listed for the Default Base option. Other bases include an associated upcharge or discount, which must be adjusted.

Base Prices

This means that the prices shown on the menu already include the upcharge for the given default base. You may want to calculate and store a base price for the item by removing the upcharge from the menu price.

Clue Chili

you’ll have to discover “whodunit” and created this twist on a classic

gamegrub.data.entrees.Clue - The price is $10.45 and it is 1165 calories. Served on a Spaghetti Base. Ingredients: Spicy Beef, Chili, Red Sauce and Beans. Toppings: Onion, Cheese and Hot Sauce

Jenga Nachos

stack them higher and higher until it all falls down

gamegrub.data.entrees.Jenga - The price is $11.85 and it is 1470 calories. Served on a Chips Base. Ingredients: Spicy Beef, and Beans. Toppings: Onion, Cheese, Sour Cream, Hot Sauce and Guacamole

Yahtzee Poké

a refreshing dish perfect for a day on the water

gamegrub.data.entrees.Yahtzee - The price is $15.25 and it is 785 calories. Served on a Rice Base. Ingredients: Tuna, Veggies, and Seaweed. Toppings: Guacamole, Soy Sauce, Hot Sauce and Crispy Strips

Chess Chicken Parmesan

a hearty dish to checkmate any hunger

gamegrub.data.entrees.Chess - The price is $13.65 and it is 1555 calories. Served on a Spaghetti Base. Ingredients: Crispy Chicken, and Red Sauce. Toppings: Cheese and Fresh Herbs

Monopoly Bowl

a true winner takes home everything

gamegrub.data.entrees.Monopoly - The price is $18.65 and it is 1685 calories. Served on a Rice Base. Ingredients: Spicy Beef, Crispy Chicken, Beans, and Veggies. Toppings: Onion, Cheese, Hot Sauce, Sour Cream, Guacamole, and Crispy Strips


Sides

Each side should be stored in an appropriately named class in the gamegrub.data.sides package. Each side should include an attribute for the following data:

  • Size - a Size value (see below). It should have a getter and setter method.

In addition, each side should have the ability to return the following data through an appropriate getter method. The data may be stored as attributes or hard coded directly into the method.

  • Price - a Java double or Python float value.
  • Calories - an int value.

Each side class should also override the default string representation method (toString() in Java or __str__() in Python) and return a string that properly describes the side. The string should be formatted as “{size} {side name}”, such as “Junior Potato Dice”.

It should also override the default equality method (equals() in Java or __eq__() in Python). Two items should be considered equal only if the values of all attributes are equal.

Each side description will include a Price and number of Calories for each Size. The sides will have a default size of Junior.

Potato Dice

a pile of d6 shaped taters, deep fried and tasty

gamegrub.data.sides.Dice - Junior: $2.75 and 350 calories. Classic: $3.85 and 475 calories. Winner: $5.35 and 795 calories.

Catan Skewers

wheat breaded lamb skewers, baked in a wood-fired clay oven and sprinkled with salt ore - every resource in the game!

gamegrub.data.sides.Catan - Junior: $4.45 and 530 calories. Classic: $6.85 and 815 calories. Winner: $8.65 and 1045 calories.

Risk Bites

deep fried mac & cheese balls, but one has a spicy surprise - are you brave enough to risk it?

gamegrub.data.sides.Risk - Junior: $3.95 and 480 calories. Classic: $5.15 and 755 calories. Winner: $6.95 and 940 calories.


Drinks

Each drink should be stored in an appropriately named class in the gamegrub.data.drinks package. Each drink should include an attribute for the following data:

  • Size - a Size value (see below). It should have a getter and setter method.

In addition, each drink should have the ability to return the following data through an appropriate getter method. The data may be stored as attributes or hard coded directly into the method.

  • Price - a Java double or Python float value.
  • Calories - an int value. It should have a getter method.
  • Instructions - a Java LinkedList of String values or a Python list of str values.

Each drink class should also override the default string representation method (toString() in Java or __str__() in Python) and return a string that properly describes the drink. The string should be formatted as “{size} {drink name}”, such as “Junior Candy Land Shake”.

It should also override the default equality method (equals() in Java or __eq__() in Python). Two items should be considered equal only if the values of all attributes are equal.

Each drink description may include a list of flavors that may be added. Those flavors should be represented using Boolean attributes that are set to false by default, with appropriate getter and setter methods. Changing any of these to true will cause a “Add {flavor}” message, such as “Add Cherry”, to be added to the Instructions list. Likewise, changing it back to false will remove the appropriate message.

In addition, drinks may specify default flavors that should be represented using Boolean attributes that are set to true by default, with appropriate getter and setter methods. Changing any of these to false will cause a “Hold {flavor}” message, such as “Hold Coconut”, to be added to the Instructions list. Likewise, changing it back to true will remove the appropriate message.

If all flavors are at their default values, the Instructions list should be empty.

Each drink description will include a Price and number of Calories for each Size. The drinks will have a default size of Junior. Changes to the Size attribute will not affect the Instructions attribute.

Candy Land Shake

a classic shake with all the candy!

gamegrub.data.drinks.Candy - Flavors: Chocolate (default), Vanilla, and Strawberry. Junior: $5.75 and 770 calories. Classic: $7.45 and 1215 calories. Winner: $9.55 and 1465 calories.

Sorry Soda

soda fountain for all, no apologies needed

gamegrub.data.drinks.Sorry - Flavors: Cola (default), Cherry, Grape, and Orange. Junior: $2.55 and 370 calories. Classic: $3.85 and 535 calories. Winner: $5.35 and 765 calories.

Cranium Coffee

fuel for the brain to win the game

gamegrub.data.drinks.Cranium - Flavors: Milk (default), Caramel, Chocolate, and Mint. Junior: $4.35 and 380 calories. Classic: $5.25 and 495 calories. Winner: $6.00 and 585 calories.


Enumerations

Each enumeration should be stored in an appropriately named class in the gamegrub.data.enums package. Each enumeration class should also override the default string representation method (toString() in Java or __str__() in Python) and return a string that properly describes the item. Python developers may also wish to override the __repr__() method to return this value as well.

Base

an excellent start for a delicious meal

gamegrub.data.enums.Base - Rice (add $1.00), Spaghetti (add $1.50) or Chips (add $2.00)

Enums with Data

It is possible to create an enumeration that also stores additional data associated with each value, and then access that data through the enum value. You may be able to use this to simplify handling the upcharge for each base. Below are links to some sample code from later in this course that shows how to create such an enum and use that data.

Java: Enum Usage
Python: Enum Usage

Size

strategies to win any game and fulfill your hunger

gamegrub.data.enums.Size - Junior (Small), Classic (Medium), Winner (Large)

Toppings

complete your meal and win the day

gamegrub.data.enums.Toppings - Onions, Cheese, Hot Sauce, Sour Cream, Guacamole, Soy Sauce, Crispy Strips, Fresh Herbs


Special thanks to friends and family for inspiration and menu suggestions!

Documentation & Testing

This page lists the milestone requirements for Milestone 2 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The second milestone involves writing documentation and unit tests for our existing code base. Our goal is to adequately test each part of our code via unit tests, reaching 100% code coverage at a minimum. In addition, we’ll add all of the required documentation comments in our existing code.

General Requirements

Warning

The first couple of milestones only require a subset of the general requirements introduced in the “Hello Real World” project. Read this section carefully to see what is required for this particular milestone.

This milestone must follow these professional coding standards:

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • This project must include automation for compilation, unit testing, documentation generation, and execution.
    • Java: Use Gradle with the application plugin. The project should compile without errors. You may include a main class in a separate package for testing purposes only.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries. You may include a main class in a separate package for testing purposes only.
  • All code must properly compile or be interpreted.
    • Java: It must compile using Gradle.
    • Python: It must be interpreted using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

The following requirements ARE NOT enforced for this milestone, but will be enforced in later milestones that use the same code. We will focus on learning to meet each of these requirements in future modules. However, you are welcome to “plan ahead” by minimizing the number of style errors in your code and adding some basic documentation where desired.

Naming Standards

You can make things easier on yourself by following proper naming standards for your language of choice, even though we aren’t enforcing a style guide for this milestone.

  • Java - All names are in CamelCase. Classes start with uppercase, like ClassName, methods and attributes start with lowercase like methodName. See the Google Style Guide.
  • Python - All names are lowercase with underscores like method_name, with the exception of classes, which are named in CamelCase starting with an uppercase letter like ClassName. See the Google Style Guide.

It is easier to get this correct from the start, then having to refactor your code later. Of course, major refactoring is also a good lesson that guarantees you’ll get it right in the future!

  • (Milestone 3) All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.

Assignment Requirements

This milestone should include the following features:

Data Types
  • Each Entree, Side, and Drink class should contain complete typing information.
    • Java - this is already handled by the compiler, so no changes are needed.
    • Python - the code should contain complete type annotations and achieve low imprecision percentage in Mypy using strict type checking.
Unit Tests
  • Each Entree, Side, and Drink class should have a corresponding class of unit tests that achieve 100% code coverage and adequately test all features of those classes.
    • See the discussion below for more information on unit tests to be included.
    • Each unit test should be in a matching package in the test directory for the class it is testing.
    • Python - unit tests do not require type annotations.
    • Where possible, use parameterized unit tests to reduce the number of individual tests written.
    • You may use any form of assertions, including the Hamcrest library.
Documentation
  • Each Entree, Side, Drink, and Enumeration class should have all required documentation comments.
    • Every method must be documented, including parameters and return values.
    • Checkstyle/Flake8 should not give any errors related to documentation in the src directory.
    • You are encouraged, but not required, to create documentation comments for unit tests.
    • You should be able to generate documentation using javadoc/pdoc3 as shown in the “Hello Real World” project.
    • You will be graded on the content of the comments - make sure they are descriptive and succinct, with the appropriate sections/tags.
UML Class Diagram
  • Create a UML Class Diagram representing the structure of this program.
    • Store the UML diagram as an image file (PNG preferred).
    • Place the image in the root of the project directory (directly inside the java or python folder).
    • Make sure it is committed to GitHub and included in your project release.
    • You may include additional materials, such as the source file used to create the image.
Helpful Hints

Some quick tips from when I did this milestone:

  • DO NOT COPY FROM YOUR SOURCE CODE FROM MILESTONE 1! Write your unit tests solely using the menu on the previous milestone and the list of tests needed on this milestone. In that way, you will confirm that your tests match the specification and confirm the code is correct, not that your tests match your existing code! Even I found a few errors in my code through writing these unit tests.
  • You may wish to create global attributes in your unit test classes and then generalize your unit tests. For example, add a global PRICE = 0.50 attribute, and then use that value in your unit test. In that way, when you copy and paste unit test code, you can simply change the global attributes to match the item being tested. Many tests can be generalized in that way such that all entrees test classes share the same code for many tests, referring to global attributes that are changed in each class. The same works for drinks and sides.
  • Generalizing the tests for individual ingredients in entrees and drinks (such as beans or cherry) can be done using reflection or metaprogramming, but I don’t recommend it. Since each ingredient is an individual attribute, generalization is very complex and prone to errors. Those tests were hard-coded for each individual ingredient in my solution.
  • Java users may wish to review the EnumSource option for parameterized tests using enums.
  • Python users can use enums directly in parameterized tests, as in @pytest.mark.parametrize("base", Base).
  • When following Google’s style for Java, you are required to include default branches in switch statements across enums, which will be unreached in code coverage. This is fine, but a good reason to avoid switch statements, as you will never get 100% code coverage! I ended up changing my model solution to remove switch statements.

-Russ

Time Requirements

Completing this project is estimated to require 3-8 hours.

Expected Scope

In my testing, this milestone requires around 3500-4000 lines of code (including very rudimentary documentation comments) in the unit tests directory. As with the prior milestone, much of the code can be carefully copy-pasted between files with similar attributes. My best suggestion is to pick one of the complex entrees and start there writing unit tests. Once you have the entrees all working, the sides and drinks are pretty easy and use much of the same structure. There are several hundred unit tests in my model solution. I ended up finding half a dozen errors in my model solution for milestone 1, showing the importance of unit testing! -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Unit Tests - 60%
    • Entree Classes - 30%
    • Side Classes - 10%
    • Drink Classes - 20%
  • Documentation Comments - 30%
    • Entrees Classes - 8%
    • Side Classes - 8%
    • Drink Classes - 8%
    • Enumeration Classes - 6%
  • UML Class Diagram - 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Unit Tests

Entree

Each test class should contain unit tests for the following (this is not an exhaustive list, but should get close to 100% coverage):

  • When a new object is created:
    • The instructions list should be empty
    • The default base should be set correctly
    • The toppings should be set correctly
    • The calories should be set correctly
  • For every base option:
    • The price should be set correctly, including any surcharges for base types.
    • The string representation of the item should be correct
  • For every ingredient
    • Each ingredient should be included by default
    • Adding or removing an ingredient adds or removes an item in the instructions list
  • For every topping:
    • If the topping is included by default, it should be in the toppings list on a new object
    • Adding or removing an topping makes the correct modification to the toppings list
  • Equality tests:
    • Two instances of the same object are equal
    • Two instances with different bases are not equal
    • Two instances with different ingredients are not equal
    • Two instances with different toppings are not equal
    • An instance of another object is not equal to an instance of this object (should not cause an exception)
  • Other tests:
    • Changing multiple ingredients should add or remove multiple items in the instructions list
Sides

Each test class should contain unit tests for the following (this is not an exhaustive list, but should get close to 100% coverage):

  • When a new object is created:
    • The default size should be set correctly
  • For every size option:
    • The price should be set correctly
    • The calories should be set correctly
    • The string representation of the item should be correct
  • Equality tests:
    • Two instances of the same object are equal
    • Two instances with different sizes are not equal
    • An instance of another object is not equal to an instance of this object (should not cause an exception)
Drinks

Each test class should contain unit tests for the following (this is not an exhaustive list, but should get close to 100% coverage):

  • When a new object is created:
    • The instructions list should be empty
    • The default size should be set correctly
  • For every size option:
    • The price should be set correctly
    • The calories should be set correctly
    • The string representation of the item should be correct
  • For every flavor
    • Default flavors should be included by default, others should not be included by default
    • Adding or removing a flavor adds or removes an item in the instructions list
  • Equality tests:
    • Two instances of the same object are equal
    • Two instances with different sizes are not equal
    • Two instances with different flavors are not equal
    • An instance of another object is not equal to an instance of this object (should not cause an exception)
  • Other tests:
    • Changing multiple flavors should add or remove multiple items in the instructions list
Tip

Remember that unit tests should test a single unit of code. So, make sure your unit tests are as short and concise as possible to allow you to pinpoint individual errors.

Extra Credit: After writing all of the unit tests listed above, feel free to suggest any unit tests you feel are missing. Email your added tests to the course help email address and you may earn bug bounty points for your suggestions!

Inheritance

This page lists the milestone requirements for Milestone 3 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The third milestone involves refactoring our code to take advantage of inheritance and the use of interfaces. We’ll also need to update our documentation and unit tests accordingly.

General Requirements

Warning

This project is the first that requires ALL general requirements introduced in the “Hello Real World” project. Read this section carefully to see what is required for this particular milestone.

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

This milestone should include the following features:

Interface
  • A new gamegrub.data.Item interface that is implemented by all entree, side, and drink classes
    • It is highly recommended to do this by implementing the interface on the new base classes listed below.
    • See below for the description of what this interface should contain
Base Classes
  • New abstract base classes for each type of menu item:
    • Entrees should inherit from gamegrub.data.entrees.Entree base class
    • Sides should inherit from the gamegrub.data.sides.Side base class
    • Drinks should inherit from the gamegrub.data.drinks.Drink base class
  • Each new base class should contain all elements that are shared by each type of menu item
    • See below for the description of what the base classes should contain
  • A new static class gamegrub.data.menu.Menu that contains the full menu
    • See below for the description of what this Menu class should contain
Unit Tests
  • Updated unit tests for each menu item to check for proper typing
    • Each menu item should implement the Item interface
    • Each menu item should inherit from the correct base class
    • Each class except Menu and Item should report near 100% code coverage.
  • Add a unit test class for Menu to confirm that each possible menu item is present in the menu.
Updated Documentation and Style
  • Update the UML Class Diagram to represent the new structure of the code. This mainly involves adding relationship arrows and moving shared attributes and methods into base classes.
  • Make sure all code is free from style errors using Checkstyle/Flake8.

Time Requirements

Completing this project is estimated to require 3-8 hours.

Expected Scope

A rough estimate for this milestone would be around 1000 lines of new or updated code, and around 500 lines of redundant code removed. It could vary widely based on how you choose to implement the inheritance between the base classes and the interface. My model solution for this milestone now contains about 100 more unit tests in total. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Item Interface - 25%
  • Base Classes - 30%
    • Entree Base Class - 10%
    • Side Base Class - 10%
    • Drink Base Class - 10%
  • Menu Class - 20%
  • Updated Unit Tests - 10%
  • Menu Unit Tests - 10%
  • UML Class Diagram - 5%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




New Classes

Item Interface

The gamegrub.data.Item class should be created as an interface that can be implemented by all other menu items. It should contain the following elements as abstract methods/properties:

  • A getter for Price
  • A getter for Calories
  • A getter for Instructions

Each menu item (entrees, sides, and drinks) should be refactored to implement this interface. This will require some changes:

  • Price and Calories is straightforward
  • Instructions requires some changes
    • Entrees - the Instructions list should now include each of the Toppings added to each item. This could be done via the new Entree base class. This also means that newly instantiated items should no longer have an empty Instructions list. However, it may be simpler to populate the list when it is requested instead of storing it.
    • Sides - the Instructions getter will need to be added, and it should just return an empty list since sides do not have instructions. This can be done via the new Side base class.
    • Drinks - no changes needed

Accordingly, the unit tests for some of these classes will need updated, as discussed below.

Base Classes

Each of the three types of menu items should directly inherit from a new abstract base class. These classes should not be instantiated!

  • gamegrub.data.entrees.Entree is the base class for all entree items. It should include the following elements that are common to all entree classes:
    • Base - attribute with getter and setter.
    • Toppings - attribute with getter, Add Toppings and Remove Toppings methods.
    • Price - abstract getter. This should be overridden in the subclass to return the correct price.
    • Calories - abstract getter. This should be overridden in the subclass to return the correct calories.
    • Instructions - getter. This should be overridden in the subclass to return the correct list of instructions.
      • One easy way to do this: the method in the superclass could be used to add the list of toppings to the list, and then the subclass method could call the superclass method as part of its code and then add the ingredient changes itself.
  • gamegrub.data.sides.Side is the base class for all side items. It should include the following elements that are common to all side classes:
    • Size - getter and setter.
    • Price - abstract getter. This should be overridden in the subclass to return the correct price based on the size.
    • Calories - abstract getter. This should be overridden in the subclass to return the correct calories based on the size.
    • Instructions - getter. This should simply return an empty list, and does not need overridden.
  • gamegrub.data.drinks.Drink is the base class for all drink items. It should include the following elements that are common to all drink classes:
    • Size - getter and setter.
    • Price - abstract getter. This should be overridden in the subclass to return the correct price based on the size.
    • Calories - abstract getter. This should be overridden in the subclass to return the correct calories based on the size.
    • Instructions - abstract getter. This should be overridden in the subclass to return the correct list of ingredients changed.
Many Valid Approaches

You may choose to implement the Item interface on the three base classes described below, which will then be inherited by each menu item, instead of explicitly implementing the interface on each menu item itself. Some of the elements described on these base classes are already defined in the Item interface, so if you implement the interface at the base class level you do not need to redefine the abstract methods from the interface within the abstract base classes. Either approach is valid, though going through the base class makes things simpler down the road!

If you choose to inherit from the Item interface in the base classes in Python, the base class should not inherit from ABC - that is already covered as part of the interface. If you do, Mypy will present an error stating that it “cannot determine consistent method resolution order.”

You may also need to refactor some private attributes (with double underscores in Python) to protected attributes (single underscores in Python) as they move from the subclass to the superclass. In Java, these are just attributes as expected. In Python, it is simplest to declare those in the constructor of the superclass (such as self._size = Size.JUNIOR), then make sure you call that constructor using super().__init__() in the subclass’ constructor.

The gamegrub.data.menu.Menu class should be a class that has static, class-level getter methods for these four elements:

  • entrees - a list of Item elements containing an instance of all available entrees (5 in total).
  • sides - a list of Item elements containing an instance of all available sides. Since each side is available in three sizes, the list should include an instance of all three sizes of each side item (9 in total).
  • drinks - a list of Item elements containing an instance of all available drinks. Since each drink is available in three sizes, the list should include an instance of all three sizes of each drink item (9 in total).
  • fullmenu - a combined list of all menu items (23 in total).

In Java, these lists should use a subclass of the List interface. In Python, these methods should use the built-in Python list data type. Since they are static methods, they cannot be constructed as Python properties using the @property decorator.

Unit Tests

The following updates must be made to the existing unit tests in this project to accommodate these code changes:

Entrees
  • When a new object is created:
    • The instructions list should now contain entries for each of the toppings present by default
  • Check inheritance:
    • Check if the object inherits from the correct base class
    • Check if the object implements the Item interface
  • For each topping:
    • Check that adding or removing the topping will add or remove that element from the instructions list.
Sides
  • When a new object is created:
    • The instructions list should be empty
  • Check inheritance:
    • Check if the object inherits from the correct base class
    • Check if the object implements the Item interface
Drinks
  • Check inheritance:
    • Check if the object inherits from the correct base class
    • Check if the object implements the Item interface
Checking Types in Unit Tests

To check for type compatibility, use the object instanceof Class operator in Java, or the isinstance(object, Class) method in Python as part of an assertion statement. Hamcrest also includes a few matchers for this, such as isA (Java) or instance_of() (Python).

  • Test that the entrees list contains an instance of each entree
  • Test that the sides list contains an instance of each side for each size
  • Test that the drinks list contains an instance of each drink for each size
  • Test that the full menu list contains an instance of each menu item in the lists above

Design Patterns

This page lists the milestone requirements for Milestone 4 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The fourth milestone involves creating a class to track orders made at the restaurant, a class for combo meals, and more. It also includes many different design patterns to improve the structure of the code.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

New Classes

This assignment will add several new classes to the project

Order Class

gamegrub.data.order.Order - this class should represent a collection of Item objects that make up an order.

  • It should implement the Iterator Pattern, such that it can be used in a for each loop or enhanced for loop to iterate through all items in the list.
  • It should also support standard collection methods such as:
    • Getting the number of items in the collection
    • Determining if a given instance of an Item object is contained in the collection. Recall that this should use the identity test, not the equality test.
    • Getting a single item from the collection based on the index of that item.
    • Any other standard collection methods that you feel are helpful. See the Collection interface in Java or Emulating Container Types in Python for additional methods that may be useful.
  • It should have the following attributes:
    • A private list of Items, with methods to add and remove items.
      • NOTE - in most languages, the default method to remove an item from a collection will rely on equality testing, not instance testing. So, you may wish to write this method yourself instead of relying on the underlying collection, in order to keep this and the GUI in sync.
    • A private integer representing the order number for this order.
      • It will be generated using the OrderNumberSingleton class discussed below. It should only include a getter.
    • A private static float for the tax rate, which is set to 0.115 (11.5%) by default.
      • It should include static methods to get and set the tax rate, which will be used by all Order objects.
      • The tax rate must always be a valid percentage value ranging from 0.0 to 1.0, inclusive, and this should be enforced by the setter.
  • It should also have getters for these virtual attributes or properties:
    • Subtotal - the total sum of the prices for each item in the order.
    • Tax - the subtotal multiplied by the tax rate.
    • Total - the subtotal plus the tax.
    • Calories - the total number of calories in the order.
  • All dollar amounts should not be rounded to two decimal places by this class. That will be handled later in the GUI.
Combo Class

gamegrub.data.combo.Combo - this class should implement the Item interface, and represent a combo meal consisting of an entree, a side, and a drink.

  • The class should have the following attributes:
    • String Name - the name of the combo
    • A Entree instance - the entree in the combo
    • A Side instance - the side in the combo
    • A Drink instance - the drink in the combo
  • The above attributes should conform to the following:
    • The attributes should have getters and setters.
    • The attributes may be set to null or None in the constructor to represent a combo yet to be configured.
    • The attributes should have a clear method to reset their values back to null or None. You may have a single method, or one for each attribute.
  • The class should have the following static attributes:
    • Float Discount
      • It should have a value .80 ($0.80) by default.
      • It should include a static getter and setter method.
  • The class should also implement the Item interface:
    • A getter for the price, that returns the sum of the prices of each item in the combo.
      • If all items in the combo are populated, the discount is applied to this total. Otherwise, no discount is applied.
    • A getter for the calories that returns the sum of the calories of each item in the combo.
    • A getter for instructions that returns a list containing the following:
      • The name of the combo, if set, as the first entry. If not, it should include “Custom Combo” as the first entry.
      • A second entry stating “$discount Discount Applied” if all items in the combo are present. If not, this entry should not be included.
  • The class should also include the following methods not discussed above:
    • A constructor that accepts a string for the name.
      • The constructor should allow the name to be omitted or set to null or None. The name will only be set by the ComboBuilder class discussed below, but users will also be able to configure a custom combo via the GUI that does not include a name.
      • The constructor should set the other attributes to null or None initially.
    • A getter for all of the items in the combo. It should return a list containing each item that is populated.
    • An implementation of the appropriate method to check for equality between two objects.
      • Two combos are considered equal if their entree, side, drink, and name are equal (they do not have to be the same instances, but each one should be equal).
      • If any attribute in this object is null or None, it is considered equal if the matching attribute is also null or None.
        • This presents a real problem in Java, because calling the equals() method on a null object will result in an exception. So, you’ll have to check if each attribute in this object is null first. If so, and the other object’s attribute is not null, then they are not equal. If this object’s attribute is not null, you can safely call equals() on it, regardless of the other object’s attribute.
Combo Builder

gamegrub.data.combo.ComboBuilder - a class that implements the Builder Pattern and Factory Method Pattern to build the available combos described below.

  • It should include a single public static method to build a combo that accepts a string, and builds and returns the Combo object indicated by that string (the name of the combo).
  • For simplicity, it may also include a public static getter for the number of combos available.
Tip

You don’t have to create individual classes for the builder pattern in the ComboBuilder class - it is sufficient to just have a private method for building each combo in the class itself. The full Builder pattern is a bit too much boilerplate code for this simple use.

Order Number Singleton

gamegrub.data.order.OrderNumberSingleton - a class that implements the Singleton Pattern to generate new order numbers.

  • The class should have a non-static integer next order number attribute, which is initially set to 1
  • It should have one public static method get next order number that will return the next order number.
    • This method should call a private get instance method to get the actual singleton instance stored as a static attribute in the class.
    • It should access the next order number attribute through that singleton instance.

Updated Classes

There will also be several updates to existing classes.

Menu - update to include the following items:

  • A static getter method for combos that returns all pre-configured combos described below. This method should use the ComboBuilder class discussed below.
  • Update the fullMenu method to include the combos returned from the method listed above.

Documentation Comments

All new and updated classes in this milestone should contain full documentation comments. Every method should be completely documented!

Unit Tests

No new unit tests are required for this milestone. They will be added in the next milestone.

Time Requirements

Completing this project is estimated to require 3-8 hours.

Tip

A rough estimate for this milestone would be around 1000 lines of new or updated code. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • New Classes: 90%
    • Order - 30%
    • Combo - 30%
    • ComboBuilder - 15%
    • OrderNumberSingleton - 15%
  • Class Updates: 10%
    • Menu class: 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Combos

Game Night

Jenga Nachos, Catan Skewers, Sorry Soda

Roll the Dice

Yahtzee Poke, Potato Dice, Candy Land Shake

Big Appetite

Chess Chicken Parmesan, Risk Bites, Cranium Coffee

The Winner

Monopoly Bowl, Potato Dice, Sorry Soda

Test Doubles

This page lists the milestone requirements for Milestone 5 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The fifth milestone involves writing unit tests for the order, combo, and associated classes created in the previous milestone. These unit tests will make extensive use of test doubles.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

Unit Tests

The following new classes should contain unit tests that achieve at or near 100% code coverage and adequately test all aspects of the class.

  • Order
  • Combo
  • ComboBuilder
  • OrderNumberSingleton

Test doubles must be used where noted in the discussion below. In general, any time a test refers to another class other than the one being tested, it should use a test double instead of an instance of that class.

In addition, some previous tests may need to be updated to match new requirements.

  • Menu - add tests for combos and updated full menu

Once this milestone is complete, all classes in the following packages should have unit tests that achieve at or near 100% code coverage:

  • gamegrub.data.*

Time Requirements

Completing this project is estimated to require 3-8 hours.

Tip

A rough estimate for this milestone would be around 2000 lines of new or updated code. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Unit Tests: 90%
    • Order - 30%
    • Combo - 30%
    • ComboBuilder - 15%
    • OrderNumberSingleton - 15%
  • Class Updates: 10%
    • Menu unit tests: 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Unit Tests

This is a suggested list of unit tests you may wish to implement to test your new and updated classes in this milestone. You should be able to reach 100% code coverage in each of these classes.

Order
  • When an order is created:
    • It initially has 0 items in it
    • It initially has 0 for the subtotal, tax, total, and calories
  • When setting the tax rate:
    • A tax rate less than 0 throws an exception
    • A tax rate greater than 1 throws an exception
  • When adding/removing items (use test doubles instead of real objects):
    • The size of the order changes as items are added/removed
    • The totals (subtotal, tax, total, calories) change as items are added/removed
  • When checking if the order contains an item:
    • Confirm that containment uses instance comparison and not equality comparison. Create two actual order items (this cannot be done with test doubles) that will return true when equals() is called. Place one in the order, and use them to confirm that contains returns both true and false when given two items that are equal but not the same instance.
    • Confirm that removal uses instance comparison and not equality comparison (same process as above)
  • Creation uses `OrderNumberSingleton:
    • Create a test double OrderNumberSingleton that returns a value for an order number, then instantiate an Order and verify that it received the given order number.
  • Tax Rate is global:
    • create two Order instances, change the tax rate, and confirm that both use the new tax rate. This is best done by adding an item to each order and checking the tax virtual attribute.
  • Other tests:
    • Trying to remove an item that is not in the order should not throw an exception.
    • Add test double items to the order, get the iterator, and confirm that the fake items are returned in order.
    • Add test double items to the order, and confirm that each one can be accessed via its index.
Combo
  • When creating a new combo:
    • The constructor should set the name if provided.
    • The constructor should accept a name of null or None and handle that case properly
    • The constructor should set the attributes to null or None
    • The totals of the combo (total, calories) are initially set to 0.
  • When setting the discount:
    • A negative discount amount should throw an exception.
    • The discount can be successfully set to 0.
  • As items are added/removed in the combo (use test doubles instead of real objects):
    • The calories and price change correctly
    • If all items are populated, the price includes the discount correctly
    • If not all items are populated, the price should not include the discount
  • Discount is global:
    • Create two Combo instances, change the discount, and confirm that both use the new discount. This is best done by adding all items to each combo and checking the total price.
  • Test Items List:
    • Add test double items to the combo and verify that the list returned by items getter contains those items.
    • Getting a list when the combo is empty results in an empty list.
  • Instructions list:
    • The instructions list should contain the combo name if set, or a default message if not set.
    • The instructions list should include a discount message if all combo items are populated.
  • Exceptions:
    • Adding the wrong type to the combo throws an exception (try adding an entree as a side, or adding a combo as an entree, etc.)
  • Equality tests (use test doubles instead of real objects):
    • Two combos containing the same items and name are equal
    • Two combos with different name and same items are not equal
    • Two combos with same name and different items are not equal
    • Two empty combos are equal
    • An empty combo is not equal to a combo containing items
    • A combo is not equal to another object (it should not throw an exception)
    • You may need to add additional tests to achieve 100% code coverage of the equality method.
ComboBuilder

For these tests, I recommend just checking the types of the entree, side, and drink items in the Combo returned, as well as the name, rather than using any test double objects. As before, you may wish to make these attributes visible to the test.

  • Test that each combo can be built correctly by providing the name
  • Test that providing an invalid name throws an exception
OrderNumberSingleton
  • Call getNextOrderNumber() several times and make sure each one is sequential.

GUI Basics

This page lists the milestone requirements for Milestone 6 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The sixth milestone involves creating the various GUI windows and panels required for this project. The next milestone will involve adding functionality to these GUI elements beyond the ability to load different panels into the main window area.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

This milestone should include the following features:

New Packages
  • A gamegrub.gui package to store all GUI code.
  • A gamegrub.gui.entrees package to store all GUI panels for entrees.
  • A gamegrub.gui.sides package to store all GUI panels for sides.
  • A gamegrub.gui.drinks package to store all GUI panels for drinks.
Main GUI Classes
  • A gamegrub.Main class that properly loads and displays the program’s GUI.
  • A gamegrub.gui.PrimaryWindow class that represents the main GUI window.
    • It should contain two panels - a main panel and a sidebar panel.
    • It should also contain two methods: one to load a particular panel into the main panel, and another to load the order screen into the main panel.
  • A gamegrub.gui.MenuPanel class to represent the main ordering screen panel.
    • It should contain three panels of buttons, one each for entrees, sides, and drinks. They may be automatically generated from the menu.
    • Each entree will be listed once, but each side and drink will have three buttons - one for each size.
    • When clicked, those buttons should call a method to load the appropriate panel into the main panel to allow customization of the menu item.
  • A gamegrub.gui.OrderPanel class to represent the sidebar panel containing a user’s order.
    • It should contain labels for order number, subtotal, tax, and total.
    • It should contain an Edit button that does nothing when clicked.
    • It should also include a list box as a placeholder that can be used to keep track of the order. The list box should expand to fill all remaining vertical space in the window.
  • A panel class in the gamegrub.gui.entrees package for each entree.
    • It should include appropriate controls for modifying the ingredients, base, and toppings.
    • You may want to include a parent EntreePanel class to reduce the amount of duplicate code.
  • A SINGLE panel class SidePanel in the gamegrub.gui.sides package.
    • It should include appropriate controls for modifying the size of the item.
    • Since each side only has a single option, this panel will be generalized to work with the parent Side class instead of individual sides themselves. When the buttons on the menu are clicked, you’ll need to make sure an instance of the correct menu item is created.
  • A panel class in the gamegrub.gui.drinks package for each drink item.
    • It should include appropriate controls for modifying the ingredients and size.
    • You may with include a parent DrinkPanel class to reduce the amount of duplicate code.

Each of the menu item panels should also implement the following functionality:

  • When given an instance of the item as a parameter to the constructor, the values of the controls should be set to match the values in the instance.
  • It should include a Save button that, when clicked, will replace the main panel with the order screen. We will handle actually saving the item in a future milestone.
Documentation and Tests
  • Classes in the gamegrub.gui package do require all appropriate documentation comments, and must be free of style errors. Every method must include full documentation comments.
  • Classes in the gamegrub.gui package do not require unit tests at this time.
  • Classes in the gamegrub.gui package do not require type hints in Python, though you may continue to use them if they are helpful. Any errors from Mypy originating in these classes will be ignored.
  • Create a new UML diagram that shows the structure of the gamegrub.gui package and how all GUI classes are related. You should also show any links to the classes in the gamegrub.data package, but you may choose to show simplified links between packages instead of individual classes. You do not have to include full details from classes in the gamegrub.data packages.
    • For example, you can show that the classes in the gamegrub.gui.entrees package are all related to similar classes in the gamegrub.data.entrees package without listing the individual classes in that package.
Other Instructions

You are welcome to add additional methods to the existing content in the gamegrub.data package. If so, make sure you include appropriate documentation, type checking and unit tests.

See below for a few sketches of what your GUI might look like.

Note

You are encouraged to use the code from Example 6 as a basis for this GUI, or you may create a different design. There are no set requirements for the design other than what is listed above, and the overall focus in this milestone is on simply getting the content on the screen and the ability to move between the various panels. You are welcome to spend additional time on the design if desired, but focus on getting the the content on the screen before doing any design work.

Time Requirements

Completing this project is estimated to require 3-8 hours.

Tip

A rough estimate for this milestone would be around 1500 lines of new code. It could vary widely based on how you choose to implement the various portions of the GUI. I was able to reuse many portions of the example project and expand on them to build this milestone. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Main class - 2%
  • PrimaryWindow class - 4%
  • OrderPanel class - 4%
  • MenuPanel class - 20%
  • Entree Panel classes - 40%
  • SidePanel class - 5%
  • Drink Panel classes - 15%
  • Updated UML diagram - 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. For any GUI portions, I’ll also be testing the functionality of the GUI for each class under review. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




GUI Sketches

Below are some GUI sketches to help you visualize one possible GUI for a previous version of this project. You do not have to match this design at all, but this is at least a good starting point that you can reach based on what you learned in Example 6.

Note

I chose to increase the default size of my GUI to 1024x740 pixels, as that made the buttons fit better into the window. - Russ

Main Window

Main Window Main Window

Entree Panel

Main Window Main Window

Side Panel

Main Window Main Window

Drink Panel

Main Window Main Window

Helpful Hints & Code

Here are a couple of helpful pieces of code that you may wish to use in your project.

Java

In many cases, I found it easiest to create private or protected methods that will construct my GridBagConstraints objects, either within the class I was working in or in a parent class in the case of entree and drink panels. Here’s an example:

/**
  * Construct a GridBagConstraints object.
  *
  * @param y the y coordinate of the object
  * @param start set anchor to LINE_START
  * @return the constructed GridBagConstraints object
  */
protected GridBagConstraints makeGbc(int y, boolean start) {
    GridBagConstraints gbc = new GridBagConstraints();
    gbc.gridx = 0;
    gbc.gridy = y;
    if (start) {
        gbc.anchor = GridBagConstraints.LINE_START;
    }
    gbc.insets = new Insets(2, 2, 2, 2);
    return gbc;
}

Then, when I want to place something in my layout using a GridBagConstraints object build from this method, I can use this:

this.add(check, this.makeGbc(i++, true));

The biggest benefit to this approach is that I can easily adjust all of the buttons by changing this one method. This is a great example of the “Don’t Repeat Yourself” or DRY principle.

Python

In many cases, I found it helpful to create a dictionary of settings that I’d like use with the grid() method, and then pass that entire dictionary as keyword arguments to the method. I usually did this either in a helper method within the class itself, or in a parent class in the case of pizza and drink panels. Here’s an example:

def _grid_dict(self, row: int, sticky: str) -> Mapping[str, Any]:
    """Create a dictionary of settings.

    Args:
        row: the row for the item
        sticky: the sticky settings
    """
    settings: Dict[str, Union[str, int]] = dict()
    settings["row"] = row
    settings["column"] = 1
    settings["padx"] = 2
    settings["pady"] = 2
    settings["sticky"] = sticky
    return settings

Then, when I want to place something in my layout using the grid() method with these settings, I can use this:

checkbutton.grid(**self._grid_dict(i, "W"))

Notice that I have to place two asterisks ** before the method. That tells Python to “unpack” the dictionary returned by that method so that it can be read as individual keyword parameters. A deeper explanation is found here.

The biggest benefit to this approach is that I can easily adjust all of the buttons by changing this one method. This is a great example of the “Don’t Repeat Yourself” or DRY principle.

I also had to tell Mypy to ignore the lambda expressions used in the MenuPanel class, as it cannot properly determine the type of the lambda. You can do this by adding a # type: ignore comment at the end of the offending line.

button = Button(master=side_frame, text=str(side),
                command=lambda x=str(side):  # type: ignore
                self.action_performed(x))

If anyone is able to figure out exactly how to properly get Mypy to handle this, there are major Bug Bounty points available!

Event-Driven Programming

This page lists the milestone requirements for Milestone 7 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The seventh milestone involves dealing with the various events generated by the GUI and constructing a list of items that represent an order.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

Changes to Previous Milestone
  • Changes to the previous milestone:

    • Add a Cancel button to each of the entree, side, or drink panels.
    • Add a Delete button to the OrderPanel panel.
    • Switch the list box in the OrderPanel to a tree element (Java JTree or tkinter Treeview). See the associated example project for code you can use for this.

See the updated GUI mockups below for some design ideas.

Order Tree Functionality

Once the entire project is working, you should observe the following behavior on the new tree element.

  • When an item is added to the tree element in the OrderPanel, the following should happen:

    • The item’s string representation should be a top-level node in the tree.
    • Any instructions for that item should be represented as child nodes of the top-level node.
    • The item should be shown fully expanded by default.
    • The tree element should only allow the user to select one item at a time.
Tip

It may be helpful to maintain a hash map or dictionary in the OrderPanel class that associates nodes in the GUI tree element with the actual Item instances that they represent. This is in addition to the Order object they will be stored in (added in a later milestone).

Save Buttons

When the Save button in any of the entree, side, or drink panels is clicked, the following should happen:

  • The item currently represented by the panel should be updated such that each attribute matches the current status of the associated GUI element.
  • The item should be placed into the tree in the OrderPanel if it is a new item, or the item should be updated if it is being edited.
  • The main panel in PrimaryWindow should be replaced with the MenuPanel (this was part of the previous milestone).
Cancel Button

When the Cancel button in any of the entree, side, or drink panels is clicked, the following should happen:

  • If an item is being edited, any changes made in the GUI should be discarded (the item should not be changed).
  • The main panel in PrimaryWindow should be replaced with the OrderPanel (this was part of the previous milestone for the Save button, and the code is similar).
Edit Button

When the Edit button in the OrderPanel is clicked, the following should happen:

  • The Item that is currently selected should be determined. If the selection is an child of that item, the code should work upwards in the tree to find the related Item.
  • The appropriate entree, side, or drink panel should be loaded into the main panel in PrimaryWindow and populated with the current data from the item (most of this should be present from the previous milestone, but much of it may be untested at this point).
  • If the item is saved via the Save button, it’s entry in the tree element should be updated without changing the order of the items in the tree.
  • If the changes are cancelled via the Cancel button, no changes should be made.
Delete Button

When the Delete button in the SidebarPanel is clicked, the following should happen:

  • The Item that is currently selected should be determined. If the selection is an child of that item, the code should work upwards in the tree to find the related Item.
  • That item should be removed from the tree element and any other relevant data structures in the OrderPanel class.
New Unit Tests

Unit tests should be added to the corresponding test package for the following classes:

  • Each entree panel in gamegrub.gui.entrees
  • Each drink panel in gamegrub.gui.drinks
  • The side panel in gamegrub.gui.sides
Suggested Unit Tests

See below for a list of suggested unit tests. You should achieve at or near 100% coverage on these classes. We will not unit test the PrimaryWindow, OrderPanel, or MenuPanel classes in this milestone. - Russ

Warning

Python users: See the section at the bottom of this milestone for updates to the tox.ini file to enable full unit testing via tox.

Documentation and Tests

Finally, the following requirements from the previous milestone are continued:

  • Classes and unit tests in the gamegrub.gui package and sub-packages do require all appropriate documentation comments, and must be free of style errors. Every method must include full documentation comments.
  • Classes in the gamegrub.gui base package do not require unit tests, but all entree, drink, and side panels require unit tests as outlined above.
  • Classes and unit tests in the gamegrub.gui package and sub-packages do not require type hints in Python, though you may continue to use them if they are helpful. Any errors from Mypy originating in these classes will be ignored.
  • Update the GUI UML Diagram Contained in this project to match the updated structure of the GUI portions of this project. There will most likely not be any new classes, but new associations between existing classes.

Time Requirements

Completing this project is estimated to require 3-8 hours.

Tip

A rough estimate for this milestone would be around 3000-3500 lines of new or updated code. It could vary widely based on how you choose to implement the various portions of the GUI. Most of the new code (around 2000-2500 lines) is contained in the unit tests, which are highly redundant. It took me less than an hour to take a working set of unit tests for one of the more complex panels, and I used that as a template to create the rest of the unit tests. My current model solution contains ~850 unit tests, and I was able to achieve 100% code coverage on all GUI item panels. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • New GUI elements (“Cancel”, “Delete” and tree element): 5%
  • Tree element displays order items correctly: 5%
  • “Save” buttons work properly for all items: 25%
  • “Cancel” buttons work properly for all items: 5%
  • “Edit” button works properly for all items: 25%
  • “Delete” button works properly for all items: 5%
  • Unit Tests: 20%
  • Updated UML Diagram: 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. For any GUI portions, I’ll also be testing the functionality of the GUI for each class under review. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Updated GUI Sketches

Below are some GUI sketches to help you visualize one possible GUI for this project. You do not have to match this design at all, but this is at least a good starting point that you can reach based on what you know so far.

Main Window

Main Window Main Window

Item Panel

Main Window Main Window

Helpful Methods

I found these methods helpful in my solution:

  • PrimaryWindow.addItem(item) - basically a pass-through method that calls the OrderPanel.addItem(item) method. This method would be accessible to all order item panels since they get a reference to the PrimaryWindow instance.
  • OrderPanel.addItem(item) - adds a new item to the tree element, or updates the item if it is already contained in the tree.
  • You must check that the two elements are the same instance, not just that they are equal. Otherwise, two items with the same ingredients and toppings will be regarded as the same item, preventing the user from ordering more than one of them. This can be done using the == operator in Java, or the is operator in Python. This means that you won’t be able to use the normal contains() or in method for determining if the item is already in a list - you must iterate through the list manually.
  • OrderPanel.updateTree(item, node) - handles actually updating the tree. If node is null or not provided, it creates a new one, otherwise it uses the existing node and updates it. It should return the node or that node’s id when complete.

Unit Tests

Entree Panels

Each entree panel test class should contain unit tests for the following:

  • If a panel is created without providing an existing item, it should create a new instance of that item in its internal attribute.
  • Call the actionPerformed() method with an invalid action command, and assert that an exception is not thrown (it should not do anything).
  • Instantiate the panel by providing an existing item and setting GUI elements accordingly:
    • For each base, verify that if the existing item is using that base, the base combo box is set correctly.
    • For each ingredient, verify that if the existing item does or does not include that ingredient, the corresponding checkbox is set correctly.
    • For each topping, verify that if the existing item does or does not include that topping, the corresponding checkbox is set correctly.
  • Fire the “save” event after changing GUI elements:
    • For each base, verify that if that base is selected in the base combo box, the saved item now has the correct base value.
    • For each ingredient, verify that if that ingredient is or is not selected, the saved item now has the correct value for that ingredient.
    • For each topping, verify that if that topping is or is not selected, the saved item now has the correct value for that topping.
  • Fire the “cancel” event after changing GUI elements:
    • Instantiate a panel with an existing item, change several values in the GUI, and fire a “cancel” action, then assert that the item is unchanged from its previous state.
Side Panels

Each side panel test class should contain unit tests for the following:

  • For each side, create the panel by providing an instance of that side (or the name of the side) and test that the item is set to an instance of that class.
  • Confirm that the penal will throw an exception if it is instantiated without providing an instance of a side (or the name of a side).
  • Call the actionPerformed() method with an invalid action command, and assert that an exception is not thrown (it should not do anything).
  • Instantiate the panel by providing an existing item and setting GUI elements accordingly:
    • For each size, verify that if the existing item is that size, the size combo box is set correctly.
  • Fire the “cancel” event after changing GUI elements:
    • Instantiate a panel with an existing item, change several values in the GUI, and fire a “cancel” action, then assert that the item is unchanged from its previous state.
Drink Panels

Each drink panel test class should contain unit tests for the following:

  • If a panel is created without providing an existing item, it should create a new instance of that item in its internal attribute.
  • Call the actionPerformed() method with an invalid action command, and assert that an exception is not thrown (it should not do anything).
  • Instantiate the panel by providing an existing item and setting GUI elements accordingly:
    • For each size, verify that if the existing item is that size, the size combo box is set correctly.
    • For each ingredient, verify that if the existing item does or does not include that ingredient, the corresponding checkbox is set correctly.
  • Fire the “save” event after changing GUI elements:
    • For each size, verify that if the existing item is that size, the size combo box is set correctly.
    • For each ingredient, verify that if that ingredient is or is not selected, the saved item now has the correct value for that ingredient.
  • Fire the “cancel” event after changing GUI elements:
    • Instantiate a panel with an existing item, change several values in the GUI, and fire a “cancel” action, then assert that the item is unchanged from its previous state.
Note

To allow proper unit testing, you may need to relax the permissions on several elements inside of your GUI classes. I recommend using package-private in Java, with no modifier - see this document. Then, any unit tests that are in the same package can have access to those members. For Python, switching from double underscore private attributes to single underscore protected attributes is sufficient.

Python tox Updates

I ran into issues with Python not running unit tests in tox properly on this assignment. There are two causes:

  • Because tox runs in a virtual environment by default, it is unable to construct the graphical tkinter elements for testing. This can be resolved by passing through the DISPLAY environment variable.
  • Because pytest is apparently very memory inefficient, the unit tests are killed by Codio once they consume too much memory. To work around this, we’ll run our unit tests in batches.

An updated tox.ini file is given below. I recommend replacing your file with this one:

[tox]
envlist = py39
skipsdist = True

[testenv]
deps = -rrequirements.txt
passenv = DISPLAY
ignore_errors = True
commands = python3 -m mypy -p src --html-report reports/mypy
           python3 -m coverage run --parallel-mode --source src -m pytest test/gamegrub/data --html=reports/pytest-data/index.html
           python3 -m coverage run --parallel-mode --source src -m pytest test/gamegrub/gui/entrees --html=reports/pytest-entrees/index.html
           python3 -m coverage run --parallel-mode --source src -m pytest test/gamegrub/gui/drinks test/gamegrub/gui/sides --html=reports/pytest-side-drinks/index.html
           python3 -m coverage combine
           python3 -m coverage html -d reports/coverage
           python3 -m flake8 --docstring-convention google --format=html --htmldir=reports/flake
           python3 -m pdoc --html --force --output-dir reports/doc .

The major changes:

  • passenv = DISPLAY will tell the tox environment which display to use when loading tkinter elements.
  • We now run coverage in parallel mode, and specify the test folders in the pytest command. This will run three separate sets of tests.
  • Notice that the test reports will now be in different folders. The old reports/pytest folder will no longer be updated.
  • We added a coverage combine command to combine the coverage data from multiple executions of pytest.

Orders & Combos

This page lists the milestone requirements for Milestone 8 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The eighth milestone involves creating combo meals and orders from the items selected in the GUI. We’ll use this milestone to explore some software design patterns in our code, as well as learn about using test doubles in our unit tests. With this milestone, most of the work on the core functionality of the GUI will be complete.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

New Features

This milestone introduces one new feature to the project. Instead of specifying a particular set of classes and structure, it is up to you as the developer to determine how to best implement this feature. Some hints are given in the related example project.

Update GUI Panels to Handle Orders & Combos

Add updated buttons and panels to the GUI to facilitate creation and customization of combos created as part of the previous milestone. It should have the following features:

  • Users should be able to directly select one of the pre-built combos included in the previous milestone and add it to the order.
  • Users should be able to create a custom combo consisting of a entree, side, and/or drink of their choice.
    • You do not have to enforce the requirement that a combo contains all items to be added to the order. However, the combo should only get the discount if all items are populated. The existing Combo class should handle this as defined in a previous milestone.
  • Any entree, side, or drink in the combo should also be customizable.
  • Some of the code in the OrderPanel class will need to be updated to properly handle combos.
    • Combos should be displayed with the title “Combo” as the topmost element in the tree.
    • The name of the combo should be the first child node, if set. If not set, a default name may be used.
    • If the combo is eligible for the discount, that message should be displayed as the second child node of the combo.(Hint: both of these are present in the instructions list returned from the combo class!)
    • Each item in the combo should be displayed below the combo name and discount message as a child node.
    • The instructions for each item in the combo should be displayed as child nodes of the appropriate item.
  • In effect, combos will have 3 levels in the tree instead of the usual 2 for other order items.
  • This means that some of the logic for handling item selection and updates will need to be carefully updated.
  • You may choose to simply write special cases for handling combos instead of generalizing or using recursion (the tree will be limited to 3 levels of depth, not including the single hidden root node).
  • Any new functionality should not interfere with previous functionality. This means:
    • All individual entrees, sides, and drinks can be added to the order and customized.
    • Any items in the order can be selected and edited.
      • If an item is part of a combo, you may choose to load the screen for editing the entire combo instead of the item selected - this is up to you!
Hints

At the bottom of this page is a GUI sketch of one possible way to build a screen for customizing a combo. It is designed to reuse the existing panels for each menu item. We will refer to this class as ComboPanel in this document. In your implementation, you are encouraged to reuse existing code whenever possible - try to stick to the Don’t Repeat Yourself principle. Some hints for this particular implementation:

  • Instead of each panel using the PrimaryWindow class/type as its parent, we can abstract that to a ParentPanel interface that is implemented by both the PrimaryWindow class and ComboPanel. This allows the existing order item panels to use the new ComboPanel as its parent.
  • Use combo boxes to allow users to select from existing items to add to the combo. Add a listener/event handler for when the combobox is changed, and use that to change the panel for that item.
  • Include a default option representing “no selection” in the combo boxes to allow users to clear out a particular option.
  • Recall that the panels for each menu item will call a method in the parent panel when the item is saved. This can be used to retrieve the updated item from the panel when the “Save” button is clicked in the combo customization panel. Here’s the basic order of events:
    1. Click “Save” in ComboPanel
    2. Fire “save” event in item panel
    3. Receive item from panel via the panel calling the save method in its parent (which is now ComboPanel instead of PrimaryWindow)
    4. Update the combo order item
    5. Call the save method in the PrimaryWindow to add the item to the order.
  • You may choose to add additional getters to the classes in the data package as desired.
  • In Python, you may have a circular reference in your PanelFactory since it could be used from within ComboPanel, but also will be used to create instances of ComboPanel. A way to resolve this would be to create a ComboPanelFactory to handle combos, and adapt the code where PanelFactory is used to direct combo instances to the new ComboPanelFactory instead.
Unit Tests

Your new GUI panel(s) should include some basic unit tests modeled after the tests used for the item panels. Specifically, you should test the following:

  • Selecting a particular entree, side, or drink in the appropriate GUI element causes a panel of the correct type to be loaded.
  • Receiving a combo as input containing a particular entree, side, or drink causes the panel of the correct type to be loaded.
  • Selecting a particular entree, side, or drink to be included in the combo via the GUI causes an item of that type to be added to the resulting Combo object when it is saved.
  • Selecting the “no selection” option will remove that item from an existing Combo object when it is saved.
  • Cancelling will result in no changes being made to the Combo object.

You should use test doubles (stubs, fakes, or mocks) in these unit tests to mimic the other parts of the application, including the order items and associated panels. The goal is to only test the new GUI panel(s) in isolation. This may not be possible in Python due to issues with mocking classes from tkinter.

New Classes

This assignment will add one new class to the project

Panel Factory

gamegrub.gui.PanelFactory - a class that implements the Factory Method Pattern to return an instance of a GUI panel for a given entree, side, or drink.

  • It should include one public static method that is overloaded to accept two different sets of parameters:
    • get panel(String name, PrimaryWindow parent) should accept the name of a menu item item as a string, and return a panel that represents a new instance of that item, with the parent GUI element as its parent. You should be able to directly feed an action command from a button click in the GUI directly to this method and get the appropriate panel. If the name is not recognized, an exception should be thrown.
    • get panel(Item item, PrimaryWindow parent) should accept an instance of an Item and return a panel that represents that item, with the parent GUI element as its parent. If the item is not recognized, an exception should be thrown.
  • Once you have created your GUI panels for handling combos as outlined above, it should also be integrated into this factory class.

Updated Classes

There will also be several updates to existing classes.

MenuPanel - update to include the following items:

  • The button handler method should be updated to use the new PanelFactory class to acquire the appropriate GUI panel based on the action command received from button that was clicked.
Order Panel

OrderPanel - update to include the following items:

  • When clicking the Edit button, it should use the PanelFactory class to acquire the appropriate GUI panel based on the item selected in the tree.
  • This class should now include a private order attribute that stores the items in the sidebar in an Order instance as well.
    • It should be instantiated by the OrderPanel constructor.
    • It should be kept up to date as items are added to and removed from the order in the sidebar.
    • Whenever the order is changed, it should be used to update the order number, subtotal, tax, and total elements in the GUI. Prices should be properly formatted as currency values.
  • The GUI should include two new buttons:
    • New Order - clicking this button will create a new Order instance and reset all appropriate GUI elements for a new order. This will delete any existing order.
      • You may wish to implement a modal dialog that asks the user to confirm before deleting the existing order. See How to Make Dialogs for Java or Dialog Windows for Python. This is not required but highly recommended!
    • Checkout - clicking this button will have no effect at this time. It will be implemented in a future milestone.

Documentation Comments

All new and updated classes in this milestone should contain full documentation comments. Every method should be completely documented!

Unit Tests

Some previous tests may need to be updated to match new requirements.

Once this milestone is complete, all classes in the following packages should continue to have unit tests that achieve at or near 100% code coverage:

  • gamegrub.data.*
  • gamegrub.gui.drinks.*
  • gamegrub.gui.entrees.*
  • gamegrub.gui.sides.*

The only classes that do not meet this requirement are PrimaryWindow, OrderPanel, PanelFactory, and MenuPanel in the gamegrub.gui package.

Any new classes created to handle editing combos should include unit tests. Refer to the associated example project for some ideas of how to unit test that class.

Time Requirements

Completing this project is estimated to require 3-8 hours.

Tip

A rough estimate for this milestone would be around 2000 lines of new or updated code. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • GUI for Combos & Unit Tests: 50%
  • New Classes: 20%
    • PanelFactory
  • Class Updates: 30%
    • OrderPanel - 20%
    • MenuPanel - 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Sample Combo Customization GUI

Combo Window Combo Window

Checkout

This page lists the milestone requirements for Milestone 9 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The ninth milestone involves finalizing the GUI for creating orders and combos, and handling the steps to check out and pay for an order, including printing a receipt. The purpose is to continue to learn how to use and modify an existing GUI and interface with an external library.

Warning

Fewer hints will be given as to the overall structure of your implementation for this milestone. Therefore, you will have to make some decisions about how you feel this milestone should be best achieved and the overall structure of your code!

When in doubt, feel free to contact the course instructor to discuss possible ideas. You may also choose to write small “demo” implementations either in this project or one of the related example projects before committing to a particular solution.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

Implement the following features into your existing project.

Checkout

Implement the functionality for a user to checkout and complete an order. This process will make use of an external library to handle credit cards, cash transactions, and printing a receipt. First, you’ll need to install the register library into your application:

  • Java
    • Download and install the latest JAR file release from GitHub.
    • View the Javadoc for specifics of how to use it.
    • Review the Source Code if desired.
    • All library classes are in the edu.ksu.cs.cc410.register package.
    • Post any questions or bugs regarding the library to the GitHub Issues page.
    • Pull requests for bug fixes are welcome! However, in general we won’t greatly change or enhance the functionality of the library overall.
  • Python
    • Download and install the latest wheel file release from GitHub.
    • View the Documentation for specifics of how to use it.
    • Review the Source Code if desired.
    • All library classes are in the cc410.register package.
    • Post any questions or bugs regarding the library to the GitHub Issues page.
    • Pull requests for bug fixes are welcome! However, in general we won’t greatly change or enhance the functionality of the library overall.

When the user clicks the “Checkout” button in the GUI, they should be presented with the following options:

  • Pay by Credit/Debit Card
  • Pay by Cash
  • Cancel

Clicking “Cancel” will return to the main GUI screen without changing the existing order.

Otherwise, see the descriptions below for the process of paying by credit/debit card or cash.

You may wish to use modal dialogs in various places in this milestone to present responses or error message to the user. See How to Make Dialogs for Java or Dialog Windows for Python.

Tip

Read this entire section before attempting to build this part of the application. You may wish to develop the wrapper classes and unit tests discussed in the unit testing section first, then use those wrappers in your eventual GUI panels. The design of the wrappers may inform the overall interaction design in the GUI.

Pay by Credit Card

When a user chooses to pay by credit card, the application should call the appropriate method of the CardReader class in the external library. That method will return one of the CardTransactionResult enumeration values, which describes the result. If the response is APPROVED, the transaction is completed and the application may proceed to print the receipt (see the description below). Otherwise, the appropriate error message from the CardTransactionResult should be displayed to the user, and they may choose to try again.

Note

The CardReader class will return APPROVED roughly 40% of the time, and each other result will be returned around 10% of the time each.

Pay by Cash

When the user chooses to pay by cash, the application should show a window where the user can enter the cash denominations and amounts provided from the customer. One possible GUI sketch for this window is included at the bottom of this page.

The GUI should include a “Cancel” button that can be used at any time to cancel the cash transaction and return back to the main GUI screen without changing the existing order.

The CashDrawer class in the external library is used to keep track of the available amount of each denomination in the drawer and to balance transactions. Each transaction begins by opening the drawer and providing the expected amount to be deposited. Then, while the drawer is open, cash denominations are added to the drawer from the customer and any change given back is deducted from the drawer. When the drawer is closed, the amount it contains must equal the previous amount plus the expected transaction amount. In addition, the total value in the drawer and the count of each denomination in the drawer may only be accessed when the drawer is closed.

Warning

Your project must only instantiate a CashDrawer instance once, when the project is first launched. It should use that same CashDrawer instance for all transactions, updating it as needed, until the application is closed.

Cash denominations are listed in the CashDenomination enum, which includes both the name and value of each denomination.

If the customer has not provided enough money to pay for the transaction, your application should not allow it to be finalized. Your application should also handle making appropriate change from the cash drawer when finalizing a transaction. This includes determining the count of each denomination to be given back to the customer. Some tips for completing this portion of the project:

  • The contents of the drawer cannot be queried while the drawer is open, nor can the contents of the drawer be updated while it is closed. The external library will throw exceptions if this rule is violated.
  • To make change, find the amount to be given back and work from the highest denomination to the lowest. Make use of division and modulo arithmetic. (This is exactly backwards to how you were most likely taught to do this in your head!) If you use any online resources to create this algorithm, make sure you cite them in the comments of your code.
  • The cash drawer contains limited amounts of each denomination. So, when making change, you may find that you don’t have enough of a particular denomination. If that is the case, deduct one from the next largest available denomination and use that to refill this denomination. We will assume that you are able to freely convert one denomination to another using an external source. This is more difficult than it may seem. Make sure the rest of the process works before worrying about this edge case - it is not worth very many points!
Note

Thankfully, the monetary system in the United States will always guarantee that change will be made with the fewest possible coins by following the naive algorithm described above. So, that greatly simplifies this process.

In addition, since the cash drawer will only accept deposits, we never have to worry about running out of cash. Simply make sure that the cash received from the customer is added to the drawer before removing the change. If needed, you can exchange the denominations provided from the customer to other denominations as part of your algorithm to make change.

Finally, consider multiplying all values by 100 to work with whole integers instead of floating-point values. There is a great risk of floating-point error when working with cash values in this way.

When the transaction is completed successfully, the application may proceed to print the receipt (see the description below).

Printing a Receipt

Once a transaction has been completed successfully, the system should print a receipt containing the details of the transaction. The ReceiptPrinter class in the external library is used to print a receipt.

The receipt should include the following information:

  • The order number
  • The date and time of the transaction
  • A list of all items in the order, including price and special instructions.
  • The subtotal
  • The tax amount
  • The total amount
  • The payment method (credit/debit or cash)
  • If paid by cash, the amount received and the change given.

The receipt can only be printed one line at a time using the appropriate method in the ReceiptPrinter class, and each line is limited to no more than 40 characters. You are encouraged to make use of simple formatting, ASCII art, and short indentations to make the receipt more readable. There are methods provided in the ReceiptPrinter class to start and end a receipt.

The ReceiptPrinter class will print the receipt to a file named receipt.txt in the project folder. By default, the ReceiptPrinter will append new receipts to the end of that file. You may wish to empty this file regularly as part of testing, and should not commit it to GitHub.

Documentation Comments

All new and updated classes in this milestone should contain full documentation comments. All methods must be fully documented!

Unit Tests

Your application should include unit tests to test any functionality provided by your application. Specifically, you should test the following:

  • When a cash transaction is finalized, the customer must have provided an amount of money equal to or greater than the transaction amount.
  • When a cash transaction is completed, your application makes the correct change - both the amount and the denominations returned.
  • When making change, the application will correctly handle the situation when not enough of a denomination is present.
  • When a receipt is printed, it includes all of the information in an order.

You do not have to verify that the external library functions correctly. It already contains a complete set of unit tests. You are encouraged to review the source code of the unit tests contained in the external library for examples of how to test your own code!

Instead, you are highly encouraged to write wrapper classes around the classes in the external library using the adapter pattern and test those wrapper classes that contain your logic.

For example:

  • Write a method in your CashDrawer wrapper that accepts a transaction amount and a description of the cash denominations provided by the user, and then computes the correct change and returns a description of the denominations and amounts to be given as change. If the user did not provide enough cash, it could throw an exception or some other error.
  • Write a method in your CashDrawer wrapper that accepts a description of the cash provided by the user, and a description of the change to be given. The method should compute the updated contents of the drawer using its existing contents, making substitutions when needed to handle situations where not enough of a denomination are present, and then return a description of those changes.
    • Your wrapper would also include a separate method to actually send those changes to the cash drawer, but that method does not need to be unit tested for correctness and shouldn’t be directly called by the method above. That would technically be an integration test, which we aren’t worrying about for now.
  • Write a method in your ReceiptPrinter wrapper that accepts an Order object and returns a list of strings that represent the receipt to be printed. Verify that the contents of that list fully reflect the Order given to it.
    • Your wrapper would also include a separate method to actually print a list of strings to a receipt, but that method does not need to be unit tested for correctness and shouldn’t be directly called by the method above.
Tip

Review the source code of the CashDrawer class in the external library to see how it uses a hash map or dictionary to keep track of its contents. This is a good model for describing “cash” amounts made up of several denominations and amounts in these methods.

If done correctly, you should not have to create a test double for any of the classes in the external library. While not an unbreakable rule, it is generally considered a bad practice to mock a type you don’t own, as that can lead to issues if the external library’s API changes in the future. The mock version of the library will continue to function as before, meaning tests will pass that would otherwise fail when executed on the real library.

Time Requirements

Completing this project is estimated to require 5 - 10 hours.

Tip

A rough estimate for this milestone would be around 1500-2000 lines of new or updated code. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Credit Card - 10%
  • Cash Interface - 10%
  • Makes Change - 30%
  • Prints Receipt - 30%
  • Unit Tests - 20%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Sample Cash Transaction GUI

You may wish to review the Spinner (Java) or Spinbox (Python) GUI elements.

Cash Window Cash Window

Website Basics

This page lists the milestone requirements for Milestone 10 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The tenth milestone involves moving into the web by creating a data-driven website to display the menu and some other information about the restaurant.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

Web Framework

Add a Web Framework to the existing project.

  • Java - Install the Spring framework using the Spring Initializr. It should include the Spring Boot DevTools, Spring Web, and Thymeleaf Template Engine as dependencies.
  • Python - Install the Flask framework and the Flask-Classful extension. You may also wish to install python-dotenv to use a .flaskenv file.
Warning

Java Users - You will need to remove the 'org.junit.jupiter:junit-jupiter-api:5.6.2' entry from the testImplementation section of the dependencies. It conflicts with the version provided by Spring.

Python Users - You may ignore any type errors from flask_classful by adding #type: ignore after the import line.

Web Code
  • Create a new gamegrub.web package.
  • Create a gamegrub.web.MenuController class to act as the controller. It should include the following routes:
    • / - a home page for the application.
    • /about - an about page with the text given at the bottom of the page. You may add additional text and items as desired
    • /menu - a page that includes the entire menu (all predefined combos, entrees, sides, and drinks).
      • It should use the existing Menu class to collect these items.
      • You may add additional methods (with requisite unit tests) to the Menu class as desired to make this work.
  • Update the required files to launch the web application properly as shown in the example video.
Templates

Create a base layout file including the following:

  • Valid HTML5 structure
  • A <title> element including the page name, followed by - Game Grub
  • A <body> containing:
    • <nav> that contains links to all pages in the application
    • <main> containing all the content in the page
    • <footer> containing the following copyright notice: “© 2024 Game Grub”
  • It is recommended (but not required) to build upon an existing template. You may wish to review the Bootstrap 4.6 Examples.

Create the following template files to match the routes listed above:

  • index.html contains an <h1> tag with the title “Homepage” and the following text in a paragraph (you may add additional text as desired):

Welcome to Game Grub! Our motto: play fair, eat well!

  • about.html contains an <h1> tag with the title “About Game Grub” and the following text in a paragraph (you may add additional text as desired):

Game Grub was developed as part of the CC 410 course at Kansas State University by <your name here>.

  • menu.html contains the following content:
    • an <h1> containing “Menu”
    • an <h2> for each of the four categories of menu items (entree, side, drink, combo)
    • Each menu item should be placed in a <div> with the class menu-item. It should include:
      • The name of the item
      • The price of the item
      • The calories of the item
      • If the item comes in multiple sizes, the price and calories for each size should be listed somehow!
      • If the item is a combo, you may also include the contents of the combo!
    • You may use additional HTML elements & CSS style to improve the readability of this page as you see fit! As with the GUI project, this is your chance to explore a bit.
      • The model solution uses the Card component and Row Columns in Bootstrap 4.6.
    • Under the “Combo” heading, add a note that any entree, sides, and drink may be combined for a combo discount, and print the current combo discount value as well. (Hint: you’ll have to send this through the controller to the template somehow…)
Tip

You can format currency values directly in your templates! See Formatting Currencies in Spring using Thymeleaf for Java or using the familiar Python String.format() function as demonstrated in this StackOverflow comment.

Documentation & Testing
  • All new classes and methods must include full documentation comments.
  • HTML templates do not require documentation, but inline comments are recommended if they are useful.
  • No new unit tests are required.

Time Requirements

Completing this project is estimated to require 2 - 5 hours.

Tip

A rough estimate for this milestone would be around 500 lines of new or updated code, the majority of which is HTML. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Web Framework Installation: 10%
  • Web Code: 30%
    • Index & About Routes: 10%
    • Menu Route: 20%
  • Templates: 60%
    • Layout Template: 20%
    • Index & About Templates: 10%
    • Menu Template: 30%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.
  • Points will be deducted if pages do not contain valid HTML5 with all tags properly closed.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. For any GUI and Web portions, I’ll also be testing the functionality of the UI for each class under review. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.




Web Sketches

Below is a screenshot from a previous model solution for some web design inspiration.

Main Window Main Window

Form Data

This page lists the milestone requirements for Milestone 11 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The eleventh milestone involves augmenting the menu display from the previous project by adding search and filtering functionality via an HTML form.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

This milestone adds several pieces of functionality to your existing website, mostly based around searching and retrieving menu items.

Simple Search via Keywords

Your website should implement a simple search functionality via keywords, which allows the user to enter one or more words, separated by spaces, in a text input field, and then any menu items containing any of those keywords anywhere in the name of the item should be displayed on a results page.

You should also handle the case where keyword searches will return a combo if it contains an item that matches the search term. For example, a search for “chess” should not only return that entree, but also any combos that include that item.

Your search page should be accessible via the search route/URL. If you used a template layout that includes a search box, such as the Bootstrap Sticky Footer with Navbar, you may implement this search functionality using the search box in the default layout. Make sure that you specify the action of the form to point to the correct URL, since it will be available on all pages. The form should use the HTTP POST method.

You may choose to use the same template for both the search page and the results, or different templates. Also, don’t forget to add a link to the search URL in your site’s navigation in the layout template.

Advanced Search and Filter

Your website should also implement an advanced search and filter feature. This page will allow the user to find menu items based on the following criteria:

  • Keywords (same as the simple search above)
  • Type (entree, side, drink, combo)
  • Price Range (minimum & maximum)
  • Calories Range (minimum & maximum)

Your advanced search page should include HTML form elements for each of the items given above, arranged to make it clear to the user how to use the form. Try to make it as functional as possible based on the user’s intent. For example, if the user doesn’t enter any keywords, assume that they wish to find all menu items. Likewise, if the user inputs a maximum price but not a minimum, you should show all items that are less than the maximum price given. When submitted, the form should use the HTTP POST method. If any inputs are invalid or cannot be parsed, you should substitute them with reasonable default values.

Your advanced search page should be accessible via the advancedsearch route/URL. You should add a link to this URL to your site’s navigation.

You must use the same template for both the search form and displaying results. If the search form has been completed and submitted, the submitted values should be present in the form where the results are displayed. Likewise, if the form has not been completed or no results are present, the site should clearly present that information to the user.

Search Functions in Menu

The functions required to search and filter the menu should be implemented in the existing Menu class as static methods. You should not perform any searching in the web application controller itself - it should simply call these methods as needed.

Some recommended functions you may wish to implement:

  • filterKeywords(Iterable<Item> items, String keywords) - returns Iterable<Item>
  • filterTypes(Iterable<Item> items, boolean entree, boolean side, boolean drink, boolean combo) - returns Iterable<Item>
    • Alternatively, you could call the appropriate existing methods to collect these types initially before filtering
  • filterPrice(Iterable<Item> items, float min, float max) - returns Iterable<Item>
  • filterCalories(Iterable<Item> items, int min, int max) - returns Iterable<Item>

Each new method added to Menu should include proper unit tests. You are encouraged to use test doubles (mocks, etc.) to test these methods rather than using actual menu items.

Iterable Class

In the method signature above, the Iterable class is simply an interface. In Java, you can use a List subtype such as LinkedList that supports that interface. In Python, the base List type will also work. - Russ

Documentation & Testing

  • All new classes and methods must include full documentation comments.
  • HTML templates do not require documentation, but inline comments are recommended if they are useful.
  • Any methods added to the Menu class require unit tests to achieve 100% coverage. You should use test doubles in these unit tests, and make sure you are testing all possible outcomes.

Time Requirements

Completing this project is estimated to require 2 - 5 hours.

Tip

A rough estimate for this milestone would be around 750 lines of new or updated code, the majority of which is HTML and unit tests. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Simple Search: 30%
    • Keyword Search: 15%
    • Results: 15%
  • Advanced Search: 50%
    • Types: 10%
    • Price: 10%
    • Calories: 10%
    • Results: 20%
  • Unit Tests: 20%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.
  • Points will be deducted if pages do not contain valid HTML5 with all tags properly closed.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. For any GUI and Web portions, I’ll also be testing the functionality of the UI for each class under review. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.

RESTful Architecture

This page lists the milestone requirements for Milestone 12 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The twelfth milestone involves building a RESTful web application that could be used to manage custom menu items.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

This milestone adds several pieces of functionality to your existing website, focused on managing custom menu items. First, you’ll need to add new classes to represent and store the custom items. Then, you’ll create a new web controller that follows a RESTful architecture to manage these custom items. While doing so, you’ll also create several templates to display the custom items on the web. Finally, you’ll update the UML diagram for your application to include the new web application classes.

New Classes

Custom Item Class

Create a class gamegrub.data.custom.CustomItem that can represent a custom menu item. It should implement the Item interface, and should include both getters and setters for all required attributes. The class itself should only store the name, price, and calories of the item. It may simply return an empty list for special instructions. You may add additional utility methods as desired.

The class should include full documentation comments. You do not have to create any unit tests for this class.

Custom Item List Class

Create a class gamegrub.data.custom.CustomItemList that represents a list of custom menu items. This class should implement both the Iterator design pattern (using the Iterable<CustomItem> type), as well as the Singleton design pattern. This class is designed to keep a single list of custom items in memory for the entire application. We are using the singleton pattern so that it can be instantiated in the web controllers as needed, and it will always refer to the same list.

This class should maintain a list of CustomItem objects, and provide methods for adding, retrieving, updating, and deleting those items. You may add additional utility methods as desired.

The class should include full documentation comments. You do not have to create any unit tests for this class.

Tip

In Java, you may wish to refer to the methods commonly used in the List interface. In Python, you may wish to refer to the methods in the MutableSequence abstract base class, which includes “dunder” methods __getitem__, __setitem__ and __delitem__, among others.

In the next milestone, we will add serialization capabilities to this class, which will allow us to maintain a list of custom items across many application executions.

Web Controller

Create a new web controller named CustomController to handle these custom items. It should follow a RESTful architectural style. Specifically, it should include the following URL routes:

HTTP Method URL Path Description CRUD Method
GET /custom Display all custom items. Read All
GET /custom/new Display a form to create a new item. N/A
POST /custom Create a new custom item Create
GET /custom/{id} Display a single custom item Read One
GET /custom/{id}/edit Display a form to edit the custom item N/A
POST /custom/{id} Update the custom item Update
GET /custom/{id}/delete Display a warning page before deleting an item N/A
POST /custom/{id}/delete Delete the custom item Destroy

More details about each page is included below. In these URLs, assume the {id} is the index of the custom menu item in the CustomItemList data structure.

The class should include full documentation comments. You do not have to create any unit tests for this class.

Warning

Unlike an actual RESTful application, this application will NOT maintain the same identifier for an item indefinitely. For example, if there are three items in the list, and the second item is removed, the identifier for the third item will now be changed. This is because it is now at a different index in the CustomItemList data structure, and because of this the URL to access that item will also change. However, since we are not using a relational database to store our data, this is a reasonable compromise that allows us to explore a RESTful architecture without the extra complexity of a database.

Since our application should also be following the HATEOAS model, the links on the index page should be updated as soon as it is reloaded in the browser. So, we’ll still be able to interact with our application, but it will only work well with just a single tab open. Otherwise, any deletions might cause unintended consequences.

Likewise, since browsers only natively support the HTTP GET and POST methods, we won’t be using PUT or DELETE here. Using those methods requires client-side JavaScript code, which is outside of the scope of this class.

Base Layout

Add a link to the /custom route to the navigation section of your site’s base layout template. This should be clearly accessible via the navigation menu or a similar structure.

All Items

You are encouraged to reuse the content from your existing template for displaying all custom menu items here. Each custom menu item should include a link to the /custom/{id} route for that item.

Single Item

This is a new page, but it can also reuse content from the existing template for menu items - just remove the loop! This page should include links to the /custom/{id}/edit and /custom/{id}/delete routes, as well as a link to the main /custom route.

New Item / Edit Item

You’ll need to create a form that can be used for creating new items or editing existing items. Much of the template code is reused, and there are ways to use the same template for both routes. You may include additional HTML attributes on the HTML form to add limits to the numerical values. However, your web application may assume that data submitted matches the expected format. We will handle validation of form data in the next milestone.

Tip

Python users are encouraged to use Flask-WTF to create a special class for representing the form, as demonstrated in the example video. This will make the next milestone much simpler.

Unfortunately, there is not something similar for Java users, but the Spring framework already includes parts that make the next milestone very simple with the existing code, only with slight modifications.

Delete Item

This page is a copy of the single item page, but with additional warnings about deleting the item. This page should have a form that uses the HTTP POST method to submit to the same URL. When submitted, it should delete the item from the list.

For the user, the process to delete an item should follow this pattern:

  1. /custom - find the item to delete and click the link to see details.
  2. /custom/{id} - click the delete link to delete the item.
  3. /custom/{id}/delete - see a warning page about deleting, and click the delete link again.
  4. /custom/{id}/delete - browser sends a POST request to this URL to delete the item (this is invisible to the user)
  5. /custom - browser is redirected back to the main page

Update UML Diagram

At the end of this project, you should create a new UML diagram for the project that includes the new web application classes. It should also show the links to other classes/packages in the application, but those items do not require any details (they can just be simple boxes containing the class or package name.)

Time Requirements

Completing this project is estimated to require 2 - 5 hours.

Tip

A rough estimate for this milestone would be around 500 lines of new or updated code. The new controller and new classes are under 100 lines each. However, the small amount of code required involves some complexity to make everything function properly. There are many moving pieces to this milestone, but they are all pretty simple to put together. Try to reuse existing template resources whenever possible, and get a small portion working before starting on the next. It is simplest to start with creating a new custom item, displaying the entire list, and displaying a single item. From there, most of those parts can be reused to build the rest of the application. -Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • CustomItem class - 10%
  • CustomItemList class - 20%
  • REST Controller & Templates - 60%
    • Create New - 15%
    • Read All - 10%
    • Read One - 10%
    • Update - 15%
    • Destroy - 10%
  • UML Diagram Updates - 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.
  • Points will be deducted if pages do not contain valid HTML5 with all tags properly closed.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. For any GUI and Web portions, I’ll also be testing the functionality of the UI for each class under review. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.

Validation & Serialization

This page lists the milestone requirements for Milestone 13 of the CC 410 Restaurant Project. Read the requirements carefully and discuss any questions with the instructors or TAs.

Purpose

The CC 410 Restaurant Project project for this semester is centered around building a point of sale (POS) system for a fictional restaurant named Game Grub, offering food of all kinds to celebrate our love of games of all kinds.

The thirteenth milestone involves adding form validation and serialization to the existing project, specifically targeted at custom menu items.

General Requirements

  • All code must be object-oriented.
    • All executable code must be within a class
      • Python package files such as __init__.py and __main__.py are exempt.
    • Classes must be organized into packages based on common usage.
  • All projects must include automation for testing, style checking, and documentation generation.
    • Java: Use Gradle with the application, jacoco, and checkstyle plugins.
    • Python: Use tox configured to use Python 3.10 and a requirements file to install libraries.
  • All code must properly compile and be executable.
    • Java: It must compile and execute using Gradle.
    • Python: It must execute using Python 3.10. Where specified, type hints should be included in the code, and all code should pass a strict Mypy type check.
  • All code submitted must be free of style errors. We will be using the Google Style Guide for each language.
    • Java: Use Checkstyle 10.6.0+ and the Google Style Configuration.
      • You may modify the configuration to allow 4 space indentations instead of 2 space indentations.
    • Python: Use Flake8 with the flake8-docstrings and pep8-naming plugins. Code should conform to PEP 8 style with Google style docstrings.
  • Where specified, code should contain appropriate unit tests that achieve the specified level of code coverage.
    • Java: Use JUnit 5. You may choose to use Hamcrest for assertions.
    • Python: Use pytest. You may choose to use Hamcrest for assertions.
  • Where specified, code should contain appropriate documentation comments following the language’s style guide.
    • In any class that should be documented, every method in that class should have complete documentation comments.
    • Java: Use javadoc to generate documentation.
    • Python: Use pdoc3 to generate documentation.
  • Submissions to Canvas should be tagged GitHub releases that are numbered according to Semantic Versioning.

Assignment Requirements

This milestone consists of two portions: adding form validation to the forms for creating and editing custom items, and serializing those custom items to a file.

Form Validation

Update the forms for creating and editing custom menu items to perform server-side validation. This should use the built-in features of either Java Spring or Python Flask, as demonstrated in the example video. The following validation rules should be enforced:

  • The name of the custom menu item should not be null, and have at least 4 characters.
  • The price of the custom menu item must be greater than or equal to 1.50, and support no more than 2 decimal places. You may either use a validator for this or implement rounding in the setter for this item.
  • The calories of the custom menu item must be an integer greater than or equal to 250.

When validation fails, the user should be taken back to the form, where the entered values are still present and the validation errors are clearly displayed.

Tip

Java developers will need to change the price attribute to use the BigDecimal class (Javadoc) in order to enforce a limit on the number of digits using a validator. I recommend maintaining the existing getter and setters for price (adapting them to use the value in the new BigDecimal class) and then adding new getters and setters for this attribute. Likewise, in the HTML form, you’ll use the new BigDecimal attribute instead of the existing price. See the example video for details.

Serialization

Update the application to use serialization to store and load the list of custom items. You may choose any file format (XML, JSON, or binary, or another of your choosing). See the serialization examples on GitHub (Java or Python) as well as the textbook for code you can use.

  • The custom menu items should be loaded into memory when the singleton instance of the CustomItemList class is created. In Java, this would most likely be the getInstance() method, while in Python it would be in the __new__() method. So, when the user first visits the /custom page, the previously saved custom items should appear.
  • The CustomItemList class should implement a new method called save that will serialize the current contents of the custom item list to a file.
  • The application should add a new HTTP POST route to the CustomController with the path /custom/save that will save the existing custom items list to file by calling the new save method.
  • Add an HTML form to the /custom index page containing a button to save the custom items by sending a POST request to the new route. This form will be very similar to the one used on the page for deleting items.

The code should include proper exception handling when reading and writing files, as well as ensuring the file is properly closed. In Java, a try with resources statement is recommended. In Python, a with inside a try structure is recommended. You may simply catch the generic exception and print it to the terminal instead of handling multiple exception types.

As proof of working serialization, create the following custom menu item and serialize it to a file, then ensure that file is committed to your Git repository when committing this project.

  • Name: The Katharine Hepburn
  • Price: 12.50
  • Calories: 1907

Documentation & Testing

  • All new classes and methods must include full documentation comments.
  • HTML templates do not require documentation, but inline comments are recommended if they are useful.
  • No new unit tests are required for this milestone.

Time Requirements

Completing this project is estimated to require 2 - 5 hours.

Tip

A rough estimate for this milestone would be around 100 lines of new or updated code.-Russ

Grading Rubric

This assignment will be graded based on the rubric below:

  • Validation: 30%
    • Name: 10%
    • Price: 10%
    • Calories: 10%
  • Serialization: 70%
    • Save: 30%
    • Load: 30%
    • Preloaded Entry: 10%

The following deductions apply:

  • Any portion of the project which will not compile (Java), pass a strict type check (Python), or execute properly will be given a grade of 0.
  • Any portion of the project which does not meet the general requirements listed above will have a commensurate amount of points deducted.
  • Points will be deducted if pages do not contain valid HTML5 with all tags properly closed.

This is not an exhaustive list of possible deductions. The instructors will strive to provide reasonable and fair grading, but we can’t predict all possible defects. It is up to the student to ensure that the project is complete and correct before submission.

Code Review

As part of the grading of all assignments in this course, I will be doing a deep dive into a few classes in your code. This will include leaving detailed comments on code style and format in GitHub. I will usually choose various classes to review at random, and any issues found in that class will be verified in other classes of the same type. For any GUI and Web portions, I’ll also be testing the functionality of the UI for each class under review. - Russ

Submission

Submit this assignment by creating a release on GitHub and uploading the release URL to the assignment on Canvas. You should not submit this Codio project or mark it as complete in Codio, in case you need to come back to it and make changes later.