Chapter 1

C Basics

Subsections of C Basics

Hello, World

The first program students write in any new language is the “Hello, World” program. Here’s how it looks in C:

#include <stdio.h>
int main() 
{
	printf("Hello, World!\n");
	return 0;
}

To write and run this program see the Tools Guide in section 0.1 for more information. It should print “Hello, World!” to the console.

Variables

Declaring Variables

Variables in C are declared exactly like variables in Java or C#. Just say:

type name;

where type is the type of the variable, and name is its name. The most common types in C are:

int
double
float
char

Notice that C does not have a boolean type or a string type. Some examples:

int num;
char c;
double val;

Initializing Variables

To initialize:

name = value;

Where name is the name of the variable, and value is the value you want to store in it. You can also do:

type name = value;

to declare and initialize all on one line. Some examples:

int num;
char c = A;
double val;
num = 2;
val = 4.7;

The values of uninitialized variables in C are undefined. Some compilers may give default variables to such variables, but such behavior is not guaranteed. Other copmilers will do nothing, which will cause these uninitialized variables to hold whatever garbage value was left in the memory spot reserved for the variable. (usually a really big or really negative integer). In Java or C#, if you try to use a variable that has not been initialized, you will get a compiler error. The C compiler will NOT complain – it will just use whatever undefined value the variable happens to have.

For example:

int num; //holds some garbage value, say 13145687
num = num+1; //compiler error in Java – num not initialized
//in C, num now has the value 13145688

You will find that C is far more lenient in compilation than Java or C#. Remember that just because your program compiles doesn’t mean that it’s right!

Where to Declare

There are probably a hundred different versions of C compilers. Consequently, a program may compile with one compiler (say, on cslinux) but not compile on another (such as when using Visual Studio .NET). Certain compilers require that variables only be initialized at the beginning of a block (a block begins when a brace { is opened). Because some compilers have this requirement, we will uphold this custom in our programs. For example, the following is fine:

int main() 
{
	double a;
	char b = 'T'; //all declarations are together
				  //at the beginning of the block
	a = 7.2;
}

But this is not:

int main() 
{
	double a;
	a = 7.2; 		//code begins – this is not a declaration
	char b = 'T'; 	//b is declared AFTER the code begins
}

Operations

Mathematical operations in C work exactly like mathematical operations in Java or C#. You can use +, -, *, /, and %. You can also use things like ++ and +=.

Casting in C is also the same as casting in Java or C#:

int num = 7;
double d = (double) num; //casts num to a double, d is now 7.0

Simulating Booleans

As was mentioned, there is no boolean type in C. Instead, ints are used to simulate booleans. In this simulation, 0 means false, and anything else means true. For example:

int flag = 0; //flag is false
flag = 6; //flag is true

Printing

printf Function

As you’ve seen, the printf function is used to display output in C. For example, to display a string of text:

printf("Hello\n");

Note that you always need to specify the newline character (\n). There is no println equivalent in C.

Printing Variables

Printing variables works a bit differently. First, you specify the kind of variable that’s going to be printed (called a control string). Then, outside the string, you give the corresponding variable name.

Here are the different control strings:

TypeControl String
int%d
double%lf
float%f
char%c
char* (string)%s (see String section)

It’s easiest to see an example to figure out how printing works. Here’s how to print the value of an integer to the screen:

int num = 4;
printf("The value of num is %d\n", num);

Notice that where we want to print a variable, we put the control string (%d for int). After we’ve listed the entire string, we put the corresponding variable names as the next arguments to printf. The above example will print:

"The value of num is 4" 

to the screen.

We can also print several variables at once:

char letter = 'A';
int val = (int) letter;
printf("The ASCII value of %c is %d\n", letter, val);

This prints:

"The ASCII value of A is 65"

to the screen. Notice that the %c corresponds to the letter argument, and the %d corresponds to the val argument.

Formatting

The printf function also allows you some control over formatting your output. For example, if you want a value to take up exactly 6 spaces (padded with space characters on the left, if necessary), put a 6 between the % and the control string character.

For example:

int num = 4;
printf("The value of num is %6d\n", num);

This will print:

"The value of num is 4" 

to the screen (note the padding on the left of the 4).

You can also only display a certain number of digits for decimal numbers. For example, put a .2 in between the % and the control string character to only display two decimal places.

For example:

double val = 3.14159;
printf("Pi is %.2lf\n", val);

This will display:

"Pi is 3.14" 

You can specify both the width of the output (for example, six spaces) and the number of decimals to display by doing something like this:

double val = 3.14159;
printf("Pi is %6.2lf\n", val);

User Input

User input in C is, in short, a pain. There are three major input functions: getchar(), scanf(...), and fgets(...). To use any of these functions, you must include the stdio.h library.

getchar()

The getchar() function takes no arguments and returns the very next character in the standard input stream. If there are no more characters in the input stream, it returns the constant EOF.

Here’s an example that reads a student’s letter grade and then prints it back to the console.

char grade;
printf("Enter your grade: ");
grade = getchar();
printf("Your grade is %c\n", grade);

Note that if you are using getchar to read characters one at a time from standard input, you will NEVEr reach EOF – instead, the program will wait for you to type new input. If you have piped the contents of a file to be the input stream for the program, though, getchar will return EOF when you have reached the end of that file. If you want to use getchar to read all characters from standard input, a better check is to read until you reach \n (which would signify the user pressing Enter after supplying user input).

scanf(...)

The scanf(...) function allows us to read formatted input, like ints and doubles.

The first argument to scanf is the format string, which specifies the kind of data you expect to read. To specify the data types you expect, use the same control string characters you used for printf – %d, %f, %lf, %c, and %s. If you want to read an int, the first argument to scanf should be “%d”. If you want to read two ints, put “%d %d”.

The next arguments to scanf are the corresponding variables that you want to store the input in. We won’t go into details now, but scanf needs the memory address of these variables so it can modify their value. To get the address of a variable, put a & in front of the variable name.

Here’s a simple example that prompts the user for an integer, and then reads in the value:

int num;
printf("Enter a number: ");
scanf("%d", &num); 
//%d: we're reading in an integer
//&num: we're storing that integer in the num variable

Here’s an example that reads in an integer and a double:

int num1;
double num2;
printf("Enter an int and a double: ");
scanf("%d %lf", &num1, &num2);

The first number typed will get stored in num1, and the second number will get stored in num2. Our format string specified that these numbers should be separated by a space, but they can be separated by any amount of whitespace (multiple spaces, tabs, or newlines).

Suppose that the user is entering a fraction, like 9/5. Here’s how we could read in that information:

int numerator, denominator;
printf("Enter a fraction (like 9/5): ");
scanf("%d/%d", &numerator, &denominator);

By putting the “/” in the format string, we specify that we expect the input to have a / there, but we don’t wish to store it in a variable.

scanf returns the number of variables that were correctly read in.

Here is an (incomplete) list of subtleties when using scanf:

  • In most cases, scanf skips whitespace. However, if you type a space (or tab or newline) where scanf expects a character, it will read the whitespace into your char variable.
  • If you use scanf to read a single character, then the user will type an input character and then hit return. scanf will read the input character, but the newline will remain in the input buffer. This can cause problems if you call scanf a second time – the newline character will then be read, and not any new input. To fix this problem, add a call to getchar() after reading a char to read the extra newline character.
  • If scanf reads input that it does not expect (for example, if it sees a character but is supposed to be reading an int), it will not discard the bad input. The bad input will still be in the input buffer if you call scanf again. To fix this, call getchar() until you reach \n. This will clear the input buffer.

In the next chapter, we will see that scanf can be very dangerous to use when reading strings from user input. In short, if the user enters a string that is longer than expected, scanf can accidentally overwrite other parts of memory. This can even be exploited using a buffer overflow attack by tricking scanf into reading in program instructions.

When we reach the section on strings (2.2), we will learn about the fgets function, which is a safer option for reading strings from both standard input and files.

Selection Structures

C has if-statements and switch statements that work just like those in Jav and C#.

Here is a sample if-statement:

int age;
//initialize age
//print either Child, Teenager, or Adult, depending on age
if (num < 11) 
{
	printf("Child\n");
}
else if (num < 18) 
{
	printf("Teenager\n");
}
else printf("Adult\n");

Here is a sample switch statement. The expression in the switch clause must evaluate to either a character or an integer:

char grade;
printf("Enter your grade: ");
grade = getchar();
getchar(); //read and discard newline character

switch (grade) 
{
	case 'A':
		printf("Excellent\n");
		break;
	case 'B':
		printf("Good\n");
		break;
	case 'C':
		printf("Average\n");
		break;
	case 'D':
		printf("Poor\n");
		break;
	case 'F':
		printf("Failing\n");
		break;
	default:
		printf("Invalid grade\n");
}

Loops

There are three kinds of loops in C – while, do-while, and for. Their syntax is exactly the same as loops in Java and C#.

While Loop

The code in a while loop executes repeatedly until a specified condition becomes false. If the condition is false before the first execution of the loop, then the entire loop will be skipped.

This example will read and print every character typed by the user (up until they press enter):

char c = ' ';
printf("Type some text: ");
while (c != '\n') 
{
	c = getchar();
	printf("%c\n", c);
}

Do-While Loop

Like a while loop, the code in a do-while loop executes repeatedly until a specified condition becomes false. However, the condition in a do-while loop is not checked until after the first iteration of a loop. So, a do-while loop always executes at least once.

Here’s the same example using a do-while loop:

char c;s
printf("Type some text: ");
do 
{
	c = getchar();
	printf("%c\n", c);
} while (c != '\n');

Notice that we don’t have to give c a dummy initial value, as we did in the while loop. However, the loop will print the newline character from the user input in its last iteration.

For-Loop

The syntax of a for-loop is just like it is in other languages:

for (initialization; condition; update) 
{
	//code
}

The only caveat is that the loop variable should not be declared in the initialization section (like int i = 0), and should instead be declared at the beginning of a block (an opening { ). If you forget, your code may compile for you, but it won’t necessarily compile elsewhere.

Here’s an example that adds together 10 numbers entered by the user:

int i, num;
int sum = 0;
for (i = 0; i < 10; i++) 
{
	printf("Enter an integer: ");
	scanf("%d", &num);
	sum += num;
}
printf("Sum is: %d"\n", sum);

Break

The break statement immediately stops execution of a loop. For example, this code allows us to get and print 10 numbers, unless the user types a 0:

int i, num;
for (i = 0; i < 10; i++) 
{
	printf("Enter a number: ");
	scanf("%d", &num);
	if (num == 0) break;
	printf("You entered %d\n", num);
}

Continue

The continue statement skips the remaining code inside the loop, and continues with the next iteration. For example, this code allows us to add together 10 numbers inputted by the user, except any numbers that are negative:

int i, num;
int sum = 0;
for (i = 0; i < 10; i++) 
{
	printf("Enter a number: ");
	scanf("%d", &num);
	if (num < 0) continue; //Won't add num to sum
	sum+=num;
}
printf("The sum of the positive numbers is %d\n", sum);

Functions

Functions in C are very similar to methods in other languages, except functions are not associated with any class. (They are like static methods in Java and C#.) They take a number of parameters, perform on operation on those parameters, and may or may not return a value.

Function Prototypes

Some C compilers will complain if they see a call to a function before they’ve seen the function itself. To avoid this problem, it’s best to include a prototype for a function at the top of the file, and then to implement it someplace else in the file.

A prototype lists the name, return type, and parameters for a function – but it does not implement the function. Here’s an example:

int max(int num1, int num2);

We list the return type (int), the function name (max), and the parameters with their types (int num1 and int num2). This is a prototype, so we don’t implement the function here. Instead, we end it with a semi-colon. (Note that this already looks very similar to other languages – the only difference is that C functions are not associated with classes, so they don’t need a visibility modifier like private or public.)

Return types can be any valid type (like char, int, double, etc.). If the function does not return a value, its return type should be void.

In a prototype, you don’t have to list the names of the parameters – you just need to list the types. For example, this would also be a valid prototype for the max function:

int max(int, int);

If you are writing a prototype for a function that takes no parameters, you can leave the parameter list blank, like this:

int getNum();

However, a better way would be to put void in the parameter list, like this:

int getNum(void);

When the compiler sees a blank parameter list in the prototype, it will allow ANY parameter list in the function implementation. However, if it sees void in the prototype’s parameter list, then the implementation must also have a void parameter list.

Function Implementations

A function implementation starts off the same as a prototype. Instead of ending with a semi-colon, it includes the code for the function in brackets { }.

Here’s the implementation of the max function:

int max(int num1, int num2) 
{
	if (num1 >= num2) return num1;
	else return num2;
}

Like in other languages, if a C function has a non-void return type, it must include a return statement that returns a value of the designated type.

Calling Functions

For now, all our programs are in one file, so calling functions is pretty easy. You just put the function name and include appropriate parameters, as if you were calling function from within the same class in Java or C#.

Here’s a full example of a C program that uses the max function:

#include <stdio.h>

//max function prototype
int max(int, int); 

int main() 
{
	int val1, val2, big;
	printf("Enter two ints, separated by spaces: ");
	scanf("%d %d", &val1, &val2);
	big = max(val1, val2);
	printf("The max is %d\n", big);

	//This indicates the program is ending normally
	return 0; 
}

//max function implementation
int max(int num1, int num2) 
{
	if (num1 >= num2) return num1;
	else return num2;
}

Global Variables

All the variables we’ve seen so far have been local variables – variables that are defined within a function. These variables are only visible within that function.

Consider this function:

int count(void) 
{
	int sum = 0;
	sum++;
	return sum;
}

Each time we call count, the sum variable is set back to 0, and the return value is 1. sum does not retain its value across function calls.

If we did want this function to keep track of how many times it had been called, we could store sum as a global variable. Global variables are declared outside any function, and are visible to any function in the same file:

int sum = 0;
int count(void) 
{
	sum++;
	return sum;
}

Now, sum does not get set back to 0 each time the function is called.

Global variables should be declared at the top of the file, near the function prototypes (but before any function implementation). If a global variable is declared in the middle of a file, some compilers will not allow you to refer to that variable in any function that comes before its declaration.