Events as Messages
It might be becoming clear that in many ways, events are another form of message passing, much like methods are. In fact, they are processed much the same way: the Invoke()
method of the event calls each attached event handler in turn.
Regular event invocation in C# is synchronous, just as is method calling - invoking an event passes execution to the event handlers one at a time the same way calling a method hands program execution to the method. Once they have finished executing, program execution continues back in the code that invoked the event. Let’s see a practical example based on our discussion of the Hatch event. If we were to give our chick a name:
private void StartHatching(object source, ElapsedEventArgs e)
{
var chick = new Chick();
var args = new HatchEventArgs(chick);
Hatch?.Invoke(this, args);
chick.Name = "Cluckzilla";
}
And in our event handler, we tried to print that name:
private void OnHatch(object sender, HatchEventArgs e)
{
Console.WriteLine($"Welcome to the world, {e.Chick.Name}!");
}
The OnHatch
event handler would be triggered by the Hatch?.Invoke()
line before the name was set, so the Chick.Name
property would be null! We would need to move the name assignment to before the Invoke()
call for it to be available in any attached event handlers.
The EventArgs
define what the message contains, the sender
specifies which object is sending the event, and the objects defining the event handlers are the ones receiving it.
That last bit is the biggest difference between using an event to pass a message and using a method to pass the same message. With a method, we always have one object sending and one object receiving. In contrast, an event can have no objects receiving, one object receiving, or many objects receiving.
An event is therefore more flexible and open-ended. We can determine which object(s) should receive the message at any point - even at runtime. In contrast, with a method we need to know what object we are sending the message to (i.e invoking the method of) as we write the code to do so.
Let’s look at a concrete example of where this can come into play.