Introduction to MonoGame
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0. Course Information
1. Introduction to MonoGame
1. Introduction
2. The Game Class
3. The Game Window
4. Game Initialization
5. The Update Method
6. The Draw Method
7. Summary
2. Player Input
3. Sprites
4. Collisions
5. Audio
6. Physics
7. Game Architecture
8. SpriteBatch Transforms
9. Particle Systems
10. Tile Maps
13. Basic 3D Rendering
14. Lighting and Cameras
15. Heightmap Terrain
16. Models
A. Simple Games
B. Game Math
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Chapter 1
Introduction to MonoGame
One Framework to Rule them All