Collisions
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0. Course Information
1. Introduction to MonoGame
2. Player Input
3. Sprites
4. Collisions
1. Introduction
2. Collision Shapes
3. Collision Helper
4. Separating Axis Theorem
5. Per-Pixel Collision Detection
6. Multiphase Collision Detection
7. Summary
5. Audio
6. Physics
7. Game Architecture
8. SpriteBatch Transforms
9. Particle Systems
10. Tile Maps
13. Basic 3D Rendering
14. Lighting and Cameras
15. Heightmap Terrain
16. Models
A. Simple Games
B. Game Math
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Chapter 4
Collisions
We can’t all live on a frictionless plane in a vacuum