Music also has a powerful role to play in setting the mood. It can also be used to convey information to the player, as Super Mario Bros does when the remaining time to finish the level falls below 1 minute.
While it is possible to play music using a
MonoGame supports music through the
class. This represents a song loaded from a wav or mp4 file.
In addition to the audio data, the
Song defines properties for accessing the audio file’s metadata:
Nameis the name of the song
Albumis the album the song is from
Artistis the song’s artist
Durationis the length of the song.
Genreis the genre of the song
TrackNumberis song’s track number on its album
Note that for these properties to be populated, the original audio file would need to have the corresponding metadata set.
Song class does not have a play method. Instead it is played with the static
Song song = Content.Load<Song>("mysong");
MediaPlayer.Play() will immediately end the current song, so if you want your game to transition between songs smoothly, you’ll probably want to use the
As you might expect, this is a collection of
Song objects, and implements methods:
Add(Song song)adds a song to the collection
Clear()clears the collection.
SongCollections can also be played with the static
MediaPlayer.Play(SongCollection collection) method:
Song song1 = Content.Load<Song>("song1");
Song song2 = Content.Load<Song>("song2");
Song song3 = Content.Load<Song>("song3");
SongCollection songCollection = new SongCollection();
The MediaPlayer Class
MediaPlayer class is really an interface to the Windows Media Player. Unlike the
SoundEffect class, which communicates directly with the sound card and manipulates audio buffers, songs are piped through the Windows Media Player. Hence, the reason
MediaPlayer can only play a single song at a time.
Some of the most useful properties of the
MediaPlayer for games are:
IsMuted- A boolean property that can be used to mute or unmute the game’s music
Volume- A number between 0 (silent) and 1 (full volume) that the music will play at
IsRepeating- A boolean property that determines if the song or song list should repeat
IsShuffled- A boolean property that determines if a song list should be played in a shuffled order
State- A value of the
MediaStateenum, describing the current state of the media player, which can be
Much like you would expect from a media playing device, the
MediaPlayer also implements some familiar controls as methods:
Play(SongList songList)play the specified song or song list.
Pause()pauses the currently playing song
Resume()resumes a paused song
Stop()stops playing the current song
MoveNext()moves to the next song in the song list
MovePrevious()moves to the previous song in the song list
In addition, the
MediaPlayer implements two events that may be useful:
ActiveSongChanged- triggered when the active song changes
MediaStateChanged- triggered when the media state changes
This section only touches on the classes, methods and properties of the
Microsoft.Xna.Framework.Media namespace most commonly used in games. Because it is a wrapper around the Windows Media Player, it is also possible to access and play the users’ songs and playlists that have been added to Windows Media Player. Refer to the MonoGame documentation for more details.