9. Particle Systems
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0. Course Information
1. Introduction to MonoGame
2. Player Input
3. Sprites
4. Collisions
5. Audio
6. Physics
7. Game Architecture
8. SpriteBatch Transforms
9. Particle Systems
1. Introduction
2. The Particle
3. The Particle System Class
4. Example Particle Systems
5. Using Particle Systems
6. Refactoring as a Game Component
10. Tile Maps
13. Basic 3D Rendering
14. Lighting and Cameras
15. Heightmap Terrain
16. Models
A. Simple Games
B. Game Math
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> 9. Particle Systems
Chapter 9
Particle Systems
One, Two, three, … BOOM!