13. Basic 3D Rendering
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0. Course Information
1. Introduction to MonoGame
2. Player Input
3. Sprites
4. Collisions
5. Audio
6. Physics
7. Game Architecture
8. SpriteBatch Transforms
9. Particle Systems
10. Tile Maps
13. Basic 3D Rendering
1. Introduction
2. It Starts with Triangles
3. Rendering a Textured Quad
4. Rendering a Cube
5. Summary
14. Lighting and Cameras
15. Heightmap Terrain
16. Models
A. Simple Games
B. Game Math
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> 13. Basic 3D Rendering
Chapter 13
Basic 3D Rendering
It’s all triangles!