Game Architecture
Home
0. Course Information
1. Introduction to MonoGame
2. Player Input
3. Sprites
4. Collisions
5. Audio
6. Physics
7. Game Architecture
1. Introduction
2. Game Services
3. Game Components
4. Game Screens
5. Summary
8. SpriteBatch Transforms
9. Particle Systems
10. Tile Maps
11. Content Pipeline
13. Basic 3D Rendering
14. Lighting and Cameras
15. Heightmap Terrain
16. Models
A. Simple Games
B. Game Math
Built using
Hugo
and
ksucs-hugo-theme
.
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Homepage
> Game Architecture
Chapter 7
Game Architecture
Reorganizing your code…