14. Lighting and Cameras
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0. Course Information
1. Introduction to MonoGame
2. Player Input
3. Sprites
4. Collisions
5. Audio
6. Physics
7. Game Architecture
8. SpriteBatch Transforms
9. Particle Systems
10. Tile Maps
11. Content Pipeline
13. Basic 3D Rendering
14. Lighting and Cameras
1. Introduction
2. Adding a Crate
3. Adding Lights
4. Adding a Camera
5. More Crates!
6. FPS Camera
7. Summary
15. Heightmap Terrain
16. Models
A. Simple Games
B. Game Math
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> 14. Lighting and Cameras
Chapter 14
Lights and Cameras
Lights, Camera, Action!