Sprites
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0. Course Information
1. Introduction to MonoGame
2. Player Input
3. Sprites
1. Introduction
2. Drawing Sprites
3. Texture Atlases
4. Animated Sprites
4. Sprite Text
6. Sorting Sprites
7. Summary
4. Collisions
5. Audio
6. Physics
7. Game Architecture
8. SpriteBatch Transforms
9. Particle Systems
10. Tile Maps
11. Content Pipeline
13. Basic 3D Rendering
14. Lighting and Cameras
15. Heightmap Terrain
16. Models
A. Simple Games
B. Game Math
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Chapter 3
Sprites
Who are you calling a fairy?