16. Models
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0. Course Information
1. Introduction to MonoGame
2. Player Input
3. Sprites
4. Collisions
5. Audio
6. Physics
7. Game Architecture
8. SpriteBatch Transforms
9. Particle Systems
10. Tile Maps
11. Content Pipeline
13. Basic 3D Rendering
14. Lighting and Cameras
15. Heightmap Terrain
16. Models
1. Introduction
2. Model Basics
3. Tank Class
4. Skeletal Animation
5. Chase Camera
6. Summary
A. Simple Games
B. Game Math
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> 16. Models
Chapter 16
Models
Rendering Complex 3D Objects