Milestone 2 Requirements

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This textbook was authored for the CIS 400 - Object-Oriented Design, Implementation, and Testing course at Kansas State University. This section describes assignments specific to the Fall 2022 offering of that course.

For this milestone, you will be creating classes to represent the offerings of the “Dino Diner” - a prehistoric-themed fast-food franchise. These will be created within the Data project of the solution you accepted from GitHub classroom.

General requirements:

  • You need to follow the style laid out in the C# Coding Conventions

  • You need to document your code using XML-style comments, with a minimum of <summary> tags, plus <param>, <returns>, and <exception> as appropriate.

Assignment requirements:

You will need to create

  • Enums (4) representing:

    • The serving sizes available
    • The wings sauces available
  • Classes (4) representing entrees:

    • Brontowurst (Bratwurst with peppers and onions in a bun)
    • DinoNuggets (Six crispy fried breaded chicken nuggets)
    • Pterodactyl Wings (Chicken wings glazed with a signature hot sauce)
    • Veloci-Wrap (A chicken cesar wrap)
  • Classes (4) representing sides:

    • Fryceritops
    • Meteor Mac & Cheese
    • Mezzorealla Sticks
    • Triceritots

Purpose:

This milestone serves as a review of how to create classes and sets the stage for the rest of the semester. Everything included in this assignment you should have been exposed to before in CIS200 and CIS300. This assignment should be relatively straightforward, though it will take some time to complete. If you have any confusion after you have read the entire assignment please do not hesitate to reach out to a Professor Bean, the TAs, or your classmates over Discord.

Recommendations:

  • Get in the habit of reading the entire assignment before you start to code. Make sure you understand what is being asked of you. Please do not get ahead of yourself and have to redo work because you did not read the entire assignment.

  • Accuracy is important. Your class, property, enumeration and other names, along with the descriptions must match the specification given here. Otherwise, your code is not correct. While typos may be a small issue in writing intended for human consumption, in computer code it is a big problem!

  • Remember that you must document your classes. This was covered in prior courses and also discussed in chapter 3 of your textbook.

  • The KSU.CS.CodeAnalyzers NuGet package installed in your project will automatically flag issues with for naming and commenting conventions in your code with warnings. Be sure to address these!

Enum Classes

All enums should reside in the DinoDiner.Data.Enums namespace and be placed in an Enums folder within the Data project in your solution. Each should be placed in a file named according to the enum, i.e. ServingSize should be defined in ServingSize.cs.

The needed enumerations are:

  • WingSauce - Sauces available for wings

    • Buffalo
    • Teriyaki
    • Honey Glaze
  • ServingSize - The size of the menu item

    • Small
    • Medium
    • Large

To get you started, here’s the ServingSize enum defined:

/// <summary>
/// The size of a menu item
/// </summary>
public enum ServingSize 
{
  Small,
  Medium,
  Large
}

Entree Menu Item Classes

All Entree menu item classes should reside in the DinoDiner.Data.Entrees namespace and be placed in the Entrees folder within the Data project in your solution. One entree, Prehistoric PB&J, has been provided for you as an example.

The needed classes are:

Brontowurst

You will need to define a class to represent a Brontowurst (a brautwurst with fried peppers and onions served in a bun), which can be customized after creation. You should name this class Brontowurst and declare it in the file Brontowurst.cs. It should have the following properties:

Name: A string that is always “Brontowurst”.

Price: A getter-only property (i.e. it has only a get and no set) of type decimal with a value of $5.86.

Calories: A getter-only property of type uint with a value of 512.

Onions: A boolean property indicating if the Brontowurst is served with onions defaulting to true.

Peppers: A boolean property indicating if the Brontowurst is served with peppers defaulting to true.

Dino Nuggets

You will need to define a class to represent a serving of Dino Nuggets (chicken nuggets), which can be customized after creation. You should name this class DinoNuggets and declare it in the file DinoNuggets.cs. It should have the following properties:

Name: A string that is “[count] Dino Nuggets”, where [count] is the number of nuggets.

Count: A uint property indicating the number of dino nuggets (defaults to 6).

Price: A getter-only property (i.e. it has only a get and no set) of type decimal with a value of $0.25 per nugget.

Calories: A getter-only property with type uint and a value of 61 per nugget.

Pterodactyl Wings

You will need to define a class to represent a serving of Pterodactyl Wings (Chicken Wings), which can be customized after creation. You should name this class PterodactylWings and declare it in the file PterodactylWings.cs. It should have the following properties:

Name: A string that is “[wing sauce] Pterodactyl Wings”, where [wing sauce] is one of “Buffalo”, “Teriyaki”, or “Honey Glaze”, corresponding to the Sauce property value.

Sauce: A property with the Sauce enum type, indicating the sauce to use on the wings (default WingSauce.Buffalo).

Price: A getter-only property (i.e. it has only a get and no set) of type decimal with a value of $8.95.

Calories: A getter-only property with type uint and a value of 360 for Buffalo wings, 342 for Teriyaki wings, or 359 for Honey Glaze wings.

Veloci-Wraptor

You will need to define a class to represent a Veloci-Wraptor (a Caesar chicken wrap), which can be customized after creation. You should name this class VelociWraptor and declare it in the file VelociWraptor.cs. It should have the following properties:

Name: A string that is always “Veloci-Wraptor”.

Price: A getter-only property (i.e. it has only a get and no set) of type decimal with a value of $6.25.

Calories: A getter-only property with type uint and a value of 732. If served without dressing, this is reduced by 94 calories. If served without cheese, this is reduced by 22 calories.

Dressing: A boolean property indicating if the wrap is served with Caesar dressing (defaults to true).

Cheese: A boolean property indicating if the wrap is served with parmesan cheese (defaults to true).

Side Menu Item Classes

All side menu item classes should reside in the DinoDiner.Data.Sides namespace and be placed in the Sides folder within the Data project in your solution. Side menu items all come in three sizes - small, medium, or large, and the price and calories vary based on the size.

The needed classes are:

Fryceritops

You will need to define a class to represent Fryceritops (French fries), which can be customized after creation. You should name this class Fryceritops and declare it in the file Fryceritops.cs. It should have the following properties:

Name: A string that is “[Size] Fryceritops” where [Size] is the serving size of the item, i.e. “Small Fryceritops” for when the Size property is small.

Salt: A boolean property indicating that the fries should be served with salt, defaults to true.

Sauce: A boolean property indicating that the fries should be served with fry sauce, defaults to false.

Size: A property of type ServingSize.

Price: A getter-only property (i.e. it has only a get and no set) of type decimal with a value of $3.50 for small, $4.00 for medium, and $5.00 for large.

Calories: A readonly property of type uint with a value of 365 for small, 465 for medium, or 510 for large, plus an additional 80 calories if Sauce is true.

Meteor Mac & Cheese

You will need to define a class to represent Meteor Mac & Cheese (Mac and Cheese with sausage bites), which can be customized after creation. You should name this class MeteorMacAndCheese and declare it in the file MeteorMacAndCheese.cs. It should have the following properties:

Name: A string that is “[Size] Meteor Mac & Cheese” where [Size] is the serving size of the item, i.e. “Small Meteor Mac & Cheese” for when the Size property is small.

Size: A property of type ServingSize.

Price: A getter-only property (i.e. it has only a get and no set) of type decimal with a value of $3.50 for small, $4.00 for medium, and $5.25 for large.

Calories: A readonly property of type uint with a value of 425 for small, 510 for medium, or 700 for large.

Mezzorealla Sticks

You will need to define a class to represent Mezzorella Sticks (breaded and deep-fried mozzarella cheese sticks), which can be customized after creation. You should name this class MezzorellaSticks and declare it in the file MezzorellaSticks.cs. It should have the following properties:

Name: A string that is “[Size] Mezzorella Sticks” where [Size] is the serving size of the item, i.e. “Small Mezzorella Sticks” for when the Size property is small.

Size: A property of type ServingSize.

Price: A readonly property (i.e. it has only a get and no set) of type decimal with a value of $3.50 for small, $4.00 for medium, and $5.25 for large.

Calories: A readonly property of type uint with a value of 530 for small, 620 for medium, or 730 for large.

Triceritots

You will need to define a class to represent Triceritots (tater tots), which can be customized after creation. You should name this class Triceritots and define it in a file named Triceritots.cs. It should have the following properties:

Name: A string that is “[Size] Triceritots” where [Size] is the serving size of the item, i.e. “Small Triceritots” for when the Size property is small.

Size: A property of type ServingSize.

Price: A getter-only property (i.e. it has only a get and no set) of type decimal with a value of $3.50 for small, $4.00 for medium, and $5.25 for large.

Calories: A readonly property of type uint with a value of 351 for small, 409 for medium, or 583 for large.

Submitting the Assignment

Once your project is complete, merge your feature branch back into the main branch and create a release tagged v0.2.0 with name "Milestone 2". Copy the URL for the release page and submit it to the Canvas assignment.

Grading Rubric

The grading rubric for this assignment will be:

25% Structure Did you implement the structure as laid out in the specification? Are the correct names used for classes, enums, properties, methods, events, etc? Do classes inherit from expected base classes?

25% Documentation Does every class, method, property, and field use the correct XML-style documentation? Does every XML comment tag contain explanatory text?

25% Design Are you appropriately using C# to create reasonably efficient, secure, and usable software? Does your code contain bugs that will cause issues at runtime?

25% Functionality Does the program do what the assignment asks? Do properties return the expected values? Do methods perform the expected actions?

Warning

Projects that do not compile will receive an automatic grade of 0.